Bos Horror Basic Outline
Designed to be a self-contained one-shot, it is still a WIP and may need some balancing from anyone that wants to use it as a jumping off point. I've also included hundreds of flat minis in the GM Assets book that sits next to their iPad. I'd suggest a party of about 4 players from 2nd-3rd level, (with access to the higher starting caps/pre-game gear buying). There are two points of entry, each with their own challenges and rewards, but the goal is to rescue the Brotherhood captives in the back of the Super Duper Mart.
Each area is broken up into zones by purple borders. The entire area is considered 'Dim', increasing all sight based Difficulties by one unless a proper light source is provided, and some rooms lack a light source at all. I would suggest building tension by waiting until the players have reached the captives and freed them, then you can reveal hidden Gen 2 Synths, (page 373), hiding amongst the mannequins. I would suggest spawning them after the fact since they will inevitably vandalize a few in anticipation. If you scroll over objects and wait a moment, extra text will pop up such as Lockpicking Difficulties and loot contained within the object.
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