Corrosive Spit


Your saliva has now become incredibly acidic and will dissolve any other living thing it comes in contact with. You are completely immune to these affects, and the change in your physiology has several other unintended benefits.

You gain a simple ranged attack as detailed below. This ability may cause your Thirst states to drop faster if used too often at your GMs discretion. You no longer catch diseases from food or water and are not affected by toxins that you ingest. This also allows you to consume spoiled food at no penalty, but you still gain Radiation Damage as normal.

Roll 2cd to determine the effect coming into contact with your spittle has on anything organic it touches. It deals no base damage but is considered to cause Poison Damage and have the Vicious and Persistent Damage Effect. It cannot harm synthetics, and therefore does not affect targets entirely protected by hazmat suits or power armor. It can only be used within Reach and suffers from a +1 Difficulty penalty and the Inaccurate Weapon Quality due to its improvised nature.


Treatment



  • Rad X- Reduces the acidity of your saliva, lowering damage from coming in contact with your spit to 1cd for the duration Rad X is active. It still retains its Damage Effects and Weapon Qualities.

  • Radaway- A particularly stubborn mutation, roll only 1cd when taking Radaway. On an effect result, remove this mutation.


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