Enlightenment


Beginning as a strange sort of vision that is different for each subject, most report a euphoric feeling and a serene sense of calm during the experience. This does not dull your senses, and in fact grants you an extra d20 to all rolls throughout the duration as you feel overwhelmingly confident and collected. At the end of this altered mindset, you feel immediately enlightened and closer to accomplishing your goals.

Roll 1d6. On a 1 you gain enough experience to achieve the next level for your character. On a 2 you may Tag one additional Skill, (does not increase it). On a 3 gain an extra Perk, (must meet all requirements). On a 4 gain Skill points to spend equal to your Intelligence, (cannot exceed maximum dictated by current level). On a 5 your GM may reveal something personal about your character that they might not have otherwise understood. On a 6 the GM may reveal something about the current story, although they are encouraged to use this as a plot device rather than spoiling something they put time and effort into building up.


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