Fainting Spells


Although this effect only lasts for twenty-four hours, it can be quite severe. Upon becoming agitated or anxious your body reacts in possibly the worst way imaginable by shutting down entirely. On each of your turns in combat, roll an Endurance + Survival check, Difficulty 1. Passing allows you to take your turn as normal, while failing causing you to lose your main action, and a Complication immediately causes you to fall unconscious for 1d4 turns. You drop anything you are carrying in your hands and must then spend a minor action to stand back up at the end of this duration.


Comments

Please Login in order to comment!