Frank Winters


Born in a Vault, Frank was selected at a young age to join the Engineering Corps. Having an affinity with machines was a great boon to have when it came to career selection. Although no horribly nefarious plot was devised for this underground sanctuary, it was instead designed to suffer a near constant string of minor malfunctions to keep the population busy and vigilant during their wait for the world above to become habitable again. Although his work kept him occupied, he was able to meet a wife and have several children before receiving his first official promotion.


To the man not even thirty yet, life was looking promising despite being trapped in a sealed underground nuclear fallout shelter. It was about this time that tragedy would change the course of his fate forever. While making routine repairs to one of the reactors, Frank fell into a vat of highly radioactive coolant that was being replaced with a fresh one. When he didn't die and instead began to mutate, the Overseer called for his extermination fearing that he would somehow infect others or go mad. After his fellow engineers that had spoken with him after the accident heard of this initiative, they threatened a strike. More afraid of an uprising over political turmoil, a compromise was made, and Frank was exiled instead.


Wandering for many years he has lost track of exactly where he started his journey. Long ago he sold his Vault suit for a hot supper, and as funny as it would seem to most, he has even forgotten the numbers he wore on his back for three decades. He has lived an entirely new lifetime in the wastes, being about twice the age he was when he left the Vault, his memory of a time before his skin melted is hazy at best. He now wanders from place to place, his optimism grated away by the harshness of the climate and the intolerance of the larger settlements for his kind.





Joining the settlement of Homestead, it seemed for a while like life might have turned around for Frank. In time however, his internal demons began to nag at his conscience and he struggled to cope with the loss of his family. Spending more and more time on his broken Pip Boy to try and restore its functionality, his commitment to his new community began to wane. Convinced that if he could at least look at the images it contained, see his family one more time, that his affliction would cease. Sadly this day would never come, and instead he would finally snap at the radio tower near Tilbury.

Targeting a group of raiders that had recently attacked Homestead, he crept with a small group into their camp undetected. Feeling justified initially in his actions due to their recent aggression, he felt much different when he snuck up on a man unaware and took his life. A brutality inside him unleashed and now untethered, he struck the defeated human again and again to the sound of Briar's contemporary requiem to the old world. When it was finished there was a heat inside of his head. A growing and building pressure that threatened to combust into uncontrollable rage, and so before anyone could notice, he quietly took his leave and hid himself deeper in the city.

One would hope to hear a tale of redemption beyond this point, one where the old man made peace with his past and learned to move on to a brighter future. This is not that kind of story however, and the more Frank worked on his Pip Boy, the deeper he slipped into his madness. Starting off with simple thievery to survive, soon he was able to justify robbery and murder not long after. A bane on the trade route north of his former home, he would end up earning himself a bounty from the local merchants and meet his fate as a hysteric creature of instinct and lunacy. A sad, cautionary tale for those that cannot let go, his remains decay unceremoniously as others carry on the legacy of Homestead.

Details


  • Lived- 2084-2147

  • Birthplace- Vault ??

  • Height- 5'9''

  • Weight- 179 lbs


Player- Zyxthylum
Children


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