Lone Wanderer Syndrome


You begin to adapt and become more self-sufficient as your body mutates. You lose a point of Charisma but gain one Intelligence as this energy is directed elsewhere in the brain. When traveling alone you develop an uncanny sense for danger that you can attribute to having total focus without needless distractions. You gain 1 Defense when you are caught without allies and may take an additional major action each turn for one less AP than usual without the usual Skill penalty. These bonuses disappear if you are forced to travel with even just one companion.


Treatment



  • Rad X- Suppresses the effects for the duration Rad X is active.

  • Radaway- It can be treated, however the act of asking for help in the first place may be the biggest actual hurdle to achieve. Therapy is required on top of chems to treat this condition, which translates into an Intelligence + Medicine check at Difficulty 3 in addition to a Radaway dose at the base of the skull.


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