Lone Wanderer Syndrome
You begin to adapt and become more self-sufficient as your body mutates. You lose a point of Charisma but gain one Intelligence as this energy is directed elsewhere in the brain. When traveling alone you develop an uncanny sense for danger that you can attribute to having total focus without needless distractions. You gain 1 Defense when you are caught without allies and may take an additional major action each turn for one less AP than usual without the usual Skill penalty. These bonuses disappear if you are forced to travel with even just one companion.
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