A particularly nasty mutation, one of your limbs begins to swell and contort painfully. Enlarging past the point of functionality, it will be counted as crippled until proper treatment can be rendered. Roll 1d4, corresponding a result of 1 with the Right Arm, 2 with the Left Arm, 3 with the Right Leg, and finally 4 with the Left Leg. If an arm is affected; raise all Difficulties in tasks that would benefit from having two hands by one. If this is your dominant arm increase this penalty to 2. If a leg was affected; divide your Agility and carry weight in half.
Treatment
Surgery Treatment consists of several Stimpack injections and a full course of Radaway treatment. You must have an attending doctor, though they may only make one roll per day to treat you. Have them roll an Intelligence + Medicine at Difficulty 1. AP generated from this roll does not go to the party, but instead is accumulated to treat the mutation. Once 10 AP have been added to this side-pool the mutation is removed, and healthy function to the limb is restored. For each day you remain in treatment you will require one Stimpack, and one dose of Radaway to continue making progress. Remove 1 AP from this side-pool for each day that passes without getting additional treatment or meeting the Chem requirements for recovery.
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