The Ratt King
There are rumors that come from all around the Great Dust Bowl that tell of a new mysterious figure that offers his aid to those that are playing a part in his plans. Whether or not these individuals know directly that they serve this bigger picture, when they find themselves in dire straits and pray to the man with the indigo jeweled crown, their savior never lets them down. Although he never speaks a word those that have encountered him say that he communicated directly. Right into their brains.
Introducing himself modestly as the Ratt, or Dusty Rattmen, it is the creative liberty of the couriers that spread his tales that has given him the moniker of 'King'. His appearance is unimpressive at a glance, wrapped in rags and hunched over to hide his true height, it is what rests on his head that normally gets the most attention. A device like no other, it inspires awe and envy wherever he takes it. A hybrid machine of Frankenstein post-war technology bolted crudely on top of something much, much older. Not made by human hands, it appears to be one of Artifacts from the Nameless City..
- When you take the Perk Mysterious Stranger or Mysterious Savior, you may declare that the Ratt King comes to your aid rather than who would normally do so.
- Instead of a .44, the Ratt King attacks with random explosives that are treated as having all the benefits of taking the Demolitions Expert Perk. His attacks always hits, and lands on the Zone with the most hostile enemies in it. Although anyone with this Perk is protected from the damage dealt, any allies or companions are not quite so lucky. Roll a 1d10, 1 - Baseball Grenade, 2 - Powder Charge, 3 - Molotov Cocktail, 4 - Frag Grenade, 5 - Dynamite, 6 - Pulse Grenade, 7 - Cryogenic Grenade, 8 - Plasma Grenade, 9 - Frag Grenade MIRV, 10 - Nuka Grenade.
- When using the Ratt King as a Mysterious Stranger, you must spend 2 Luck at the start of combat rather than the normal 1. This ability may only be used once per Session.
- When using the Ratt King as your Mysterious Savior, you may use the Perk as normal or activate it manually for a different kind of result. When choosing to activate it yourself you will no longer be revived if you are downed, however you immmediately gain the benefits of a random Chem, (as well as the drawbacks, including possible Addiction). Roll 1d10 , 1 - Buffjet, 2 - Bufftats, 3 - Psychobuff, 4 - Psychotats, 5 - Psychojet, 6 - Overdrive, 7 - Fury, 8 - Ultra Jet, 9 - Jet Fuel, 10 - X-Cell.
- If you use the Mysterious Savior Perk to deliver you a dose of Chems, you may not use it again for the rest of the Session.
- When activating either Perk, the Ratt King will also offer the character who spent the Luck an insight on the current scene or a potential problem the group is dealing with.
Comments