Unstable Mutation
When most people are exposed to FEV it is quickly apparent whether or not their cells can find any benefit from the interaction. You on the other hand are special. Your body cannot decide one way or the other whether to welcome the changes happening to it or fight them off.
This balance seems to only be affected by further radiation, requiring an Endurance + Survival check at Difficulty 2 any time you suffer a point of unprevented radiation damage. Passing this check means that things are stable, for now, however failing causes an alteration to your genetics.
Roll any die against your Luck, (evens or odds). Now roll 1d8 to determine which attribute is affected, (1 Strength, 2 Perception, 3 Endurance, 4 Charisma, 5 Intelligence, 6 Agility, 7 Luck, 8 All Attributes). If you matched your Luck with an 'even or odd' result, increase this score or scores by one. If you did not match your Luck on the 'even or odd' roll, decrease this score or scores by one.
If you rolled a complication during this process, treat your character as if they were freshly exposed to a source of FEV and roll a new mutation on the main chart.
Treatment
- Rad X- Taking Rad X will suppress further effects from this mutation however it will not mitigate any current afflictions until the radiation is removed.
- Radaway- Radaway does not cure this mutation, however healing the radiation damage resets all alterations to your character in terms of Attributes.
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