Vestigial Growth
Activating primitive strands of DNA that have long ago been discarded during the evolutionary process, your body grows a new vestigial appendage over the course of the next week. Roll 1d6. On a 1 this manifests as a short stubby tail with extra vertebrae. On a 2 your nail beds deepen and turn into sharpened talons of keratin. On a 3 a sixth toe appears on the inside of each foot. On a 4 an extra row of inverted teeth form behind your existing ones. On a 5 you grow several non-functioning organs. Finally, on a 6 your ears grow to twice their size but droop over themselves due to their own weight.
A tail serves no purpose besides making intimate encounters more uncomfortable. Though it is connected to the circulatory system, it does not have any nerves and therefore is unusable. It can be removed successfully with an Intelligence + Medicine check, Difficulty 2.
Having claws does grant you +1cd to Unarmed attacks, however it increases the Complication Range of all ranged attacks by two due to the loss in coordination. With a sufficiently sharp knife or grinder you can trim these nails back to a more manageable length, effectively negating the penalties they cause at GM discretion.
The sixth toe grows closer to your heel than the ball of your foot and makes wearing normal footwear impossible. It comes complete with a sturdy bone that cannot be removed easily, even by a talented surgeon. A surgical amputation requires an Intelligence + Medicine check at Difficulty 3 to perform, and regardless of success leaves you unbalanced until you undergo the long road of recovery, lowering Agility by 1.
The small, needle-like teeth that form inside your mouth do not point straight like the ones you were born with. Instead, they face backwards, ensuring that any prey caught by mouth cannot escape. As most people tend to kill and cook their meals before ingestion, this serves little function outside a creepy party trick.
Vestigial organs have little effect in game but can cause psychological pain when one looks down at themselves to find new bulges of internal meat. Not on any medical chart, it is more difficult to perform surgeries or first aid as the doctor must first determine the potential risks of exploring unknown territory. Raise all Medicine Complication Ranges by four when you are the target of the check.
Similar to a domesticated dog, your ears double in size but cannot support their own weight, causing them to hang down the sides of your head comically. This still benefits you in a small way when attempting to detect sound, allowing you to reroll the first Complication when making a Perception + Survival roll. With most considering your condition quite absurd, you find it hard to get other people to take you seriously. Raise all Charisma Difficulties by one.
Comments