The mousekin were originally a created race -
the result of unlucky travelers who got caught
up in the curse of the Tanglebrier Forest.
Since that time, the new race has bred true,
introducing a new species of inquisitive, pintsized furry folk to the Greenwold.
Resembling an oversized, bipedal rodent,
tiny of stature and swift underfoot, mousekin
are adept at not being seen. Due to their
small numbers and recent origin most folk of
the Greenwold have never seen nor heard of
the mousekin. Fortunately, mousekin make
friends easily - striking most civilized races as
endearingly cute. Nevertheless, mousekin can
be just as potent with swords and spells as
their larger counterparts (to the surprise of
many an opponent).
Without a history to truly call their own,
the mousekin are natural vagabonds and
searchers - exploring the world and their
place in it. For many, their goal is simply to
find a place worthy of being called home.
Players and GMs alike should be prepared
for the challenges of including a mousekin
in their game. In a world sized for Medium
creatures, the Tiny-sized mousefolk encounter unexpected obstacles. Provisioners are
unlikely to have weapons or armor sized for
a Tiny creature, and opening a latched door,
taking a torch from a wall sconce, or rowing
a boat are all likely to require alternative approaches.
Mousekin Traits
Ability Score Increase.
Your Dexterity score
increases by +2.
Your Strength score is
reduced by 2.
Age. Mousekin reach adulthood at the age
of 10 and live up to 60 years.
Alignment.
Mousekin are most often
good, with a fairly even split between law
and chaos.
Size.
Mousekin are 12 in. - 18 in. tall when
standing on their hind legs, and weigh 12-15
pounds. Your size is Tiny.
Speed.
Your base walking speed is 25 ft.,
but increases to 30 ft. if traveling on all fours.
You also gain a climb speed of 10 ft.
Languages.
You can speak, read and
write Common.
Darkvision.
A mousekin’s large, capable
eyes allow them to see in dim light and dark-
ness. You have darkvision out to 60 ft.
Scurry.
You have advantage on all Dexterity saving throws made against magic, or to
avoid traps and similar area of effect attacks.
Speak with Small Beasts.
Mousekin are
able to engage in limited communication with
forest animals. Through sounds and gestures,
you can communicate simple ideas with
Small or smaller beasts.
Tiny Stature.
You can move through the
space of any creature that is a Medium-sized
or larger.
Unassuming.
You gain proficiency in the
Stealth skill.
Subrace: Pink-Nosed Mousekin
Ability Score Increase.
+1 Charisma
Disarming Cuteness.
You know the friends
cantrip - Charisma is the casting ability for
it. In addition, you gain proficiency in the
Persuasion and Deception skills.
Subrace: Short-Tailed Mousekin
Ability Score Increase.
+1 Constitution
Hardscrabble.
When you are reduced to 0
hit points, but not killed outright, you are
reduced to 1 hit point instead. You can’t use
this ability again until you finish a long rest.
Comments