Adventuring Gear
Varies
As an action, a character can throw a grenade at a point up to 60 feet away.
The grenade creates a 20 foot radius sphere of poisonous, yellow-green fog centred on the point of detonation. The fog spreads around corners. It lasts for 10 minutes or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.
When a creature enters the effect’s area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don’t need to breathe.
The fog moves 10 feet away from its point of origin at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.
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