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Edmond Merrick

Edmond Merrick (a.k.a. Eddie)

Mental characteristics

Personal history

Edmond Merrick's early life unfolded within the realm of Berthe, where both of his parents served as paladins in the service of a noble cause. Raised in a household steeped in religious devotion, Edmond naturally gravitated toward the path of a paladin, guided by the principles of justice and righteousness. His skill in combat and unyielding dedication soon set him apart, earning the respect of his peers and the recognition of his superiors. However, tragedy struck during a perilous mission, resulting in the loss of his arm and, subsequently, his standing as a paladin.

Devastated and facing a crisis of faith, Edmond sought answers in desperation. In the dark corners of the underworld, he encountered a group of Ikaia Cultists who promised to restore what he had lost. Seduced by the prospect of regaining his combat prowess, Edmond made a fateful pact with Ikaia, exchanging his allegiance for the restoration of his missing limb. Cast out by his former order and left with a growing darkness within, Edmond found solace in Perlis, where he joined The Golden Guard, eventually becoming a key member of Lady Silvius's personal guard.

Sexuality

Edmond is straight.

Accomplishments & Achievements

Reclaimed Martial Prowess

Overcoming the loss of his arm, Edmond's greatest personal achievement lies in regaining his combat abilities through a dark pact with Ikaia, demonstrating resilience in the face of adversity.

 
Recognition within Golden Guard

As a member of Lady Silvius' personal guard and a subsidiary of the Golden Guard, Edmond earned recognition for his exceptional combat skills, contributing to the overall security and reputation of Goldenhaven.

 
Combat Mastery and Paladin Recognition

Before Edmond Merrick's life took a dark turn, he was a formidable paladin in the service of Berthe. Known for his exceptional combat skills and unwavering dedication to the ideals of his faith, Edmond gained recognition among his peers and superiors.

Failures & Embarrassments

Abandonment of Former Faith

Edmond's abandonment of his original deity and the dissolution of his connection to the divine marked a significant failure in his spiritual journey. This loss of faith weighs heavily on him, leaving him spiritually adrift and questioning the choices that led him down a darker path.

 
Compromised Morality

Edmond has been compelled to commit deeds that stand in stark contrast to his initial sense of justice and honor. The embarrassment and internal conflict arising from these morally compromising actions continue to plague him.

 
Isolation and Estrangement

Edmond's descent into the dark arts and affiliation with Ikaia's cult led to his isolation from the paladin order and the friends he once considered allies. The resulting estrangement from those who once held him in high regard amplifies his feelings of failure.

 
Manipulation by Ikaia

The realization that he was manipulated and coerced into unspeakable acts by Ikaia serves as a profound embarrassment. Edmond's inability to resist the goddess's influence reflects a personal failing that he struggles to reconcile.

 
Loss of Paladin Recognition

Prior to his fall, Edmond had achieved recognition as a skilled paladin. The loss of this recognition among his former comrades remains a poignant failure, contributing to his desire to prove himself within the Golden Guard.

Mental Trauma

Echoes of Abandoned Faith

The echoes of his former faith linger in Edmond's mind, causing spiritual turmoil. His decision to abandon the teachings and principles of his original deity leaves him grappling with a deep sense of loss and disconnection.

 
Internal Conflict Over Morality

Edmond experiences internal conflict over the moral compromises he has made in service to Ikaia. The struggle to reconcile his past deeds with his inherent sense of justice creates a tumultuous mental landscape, contributing to moments of inner turmoil.

 
Loss of Divine Connection

The loss of his divine connection as a paladin has left Edmond spiritually adrift. The absence of the divine guidance he once cherished leaves a void, amplifying feelings of isolation and abandonment.

 
Haunted by Dark Rituals

The memory of the dark rituals he performed to regain his lost arm continues to plague Edmond. The echoes of those unholy practices linger in his thoughts, contributing to a sense of unease and self-reproach.

Intellectual Characteristics

Combat Strategist

Edmond possesses a sharp mind for combat strategy, honed through his training as a paladin. His ability to analyze battlefield scenarios and devise effective tactics makes him an invaluable asset in combat situations.

 
Quick Thinking

Edmond has developed the ability to think on his feet, reacting swiftly to unexpected challenges. Whether in the midst of a battle or navigating complex social situations, his quick thinking often proves advantageous.

 
Tactical Assessment

Edmond excels in assessing situations with a tactical mindset. His ability to evaluate risks, anticipate opponents' moves, and devise strategic plans contributes to his effectiveness both as a warrior and a member of Lady Silvius' personal guard.

 
Adaptability in Combat

Edmond demonstrates adaptability in diverse combat scenarios, adjusting his approach based on the strengths and weaknesses of adversaries. This flexibility allows him to confront a variety of challenges with a well-calculated response.

Morality & Philosophy

Utilitarian Ethics

Edmond subscribes to a utilitarian ethical framework, where the morality of an action is determined by its overall utility and benefit. This perspective allows him to justify actions that serve the greater purpose of achieving power and fulfilling his obligations to Ikaia.

Personality Characteristics

Motivation

Regaining Paladin Honor

Edmond harbors a deep-seated desire to redeem himself in the eyes of the divine and the paladin order he once served. The pursuit of virtuous deeds and the hope of regaining his lost status as a paladin motivate him to balance his dark allegiance with acts of righteousness.

 
Fulfilling Ikaia's Commands

Driven by the fear of repercussions from Ikaia, Edmond is motivated to carry out the goddess's commands with precision and dedication. The promise of continued dark powers and the avoidance of her wrath propel him to execute tasks, no matter how morally ambiguous.

 
Achieving Recognition in Goldenhaven

Edmond seeks acknowledgment and respect within Goldenhaven, especially among the ranks of Lady Silvius' personal guard. Earning recognition for his combat prowess and unwavering loyalty is a constant motivation, providing a sense of accomplishment he lost as a paladin.

 
Finding a Purpose Beyond the Cult

Edmond seeks a purpose beyond the confines of the Ikaia cult. The quest for a higher calling or a cause that aligns with his internal struggle drives him to explore avenues that may offer redemption or a new sense of identity outside the shadowy world of the cult.

Savvies & Ineptitudes

Savvies

Combat Tactics

Edmond excels in strategic combat, leveraging his experience as a former paladin and his training within the Golden Guard. His proficiency in wielding weapons and executing battle tactics makes him a formidable force on the battlefield.

 
Physical Training

Dedicated to maintaining peak physical condition, Edmond is highly skilled in physical training regimens. His commitment to honing his body's strength and endurance contributes to his effectiveness in combat scenarios.

 

Ineptitudes

Deception

While skilled at concealing his allegiance in broader society, Edmond finds it difficult to maintain a convincing facade in situations unrelated to combat. Subtlety and deceit outside the battlefield prove to be stumbling blocks.

Likes & Dislikes

Likes

Combat Challenges

Edmond thrives in the heat of battle. He enjoys facing formidable opponents and the rush that comes with overcoming challenging combat situations.

 
Training Regimens

Edmond appreciates structured training routines. Whether honing his combat skills or maintaining physical fitness, he finds purpose and discipline in dedicated training.

 
Honor and Integrity

Despite the darker aspects of his past, Edmond still values concepts of honor and integrity. He respects individuals who uphold moral standards.

 

Dislikes

Injustice

Edmond has a deep-rooted aversion to injustice. He dislikes witnessing or being part of situations where individuals are treated unfairly or where the innocent suffer.

 
Unnecessary Violence

While he relishes combat challenges, Edmond dislikes gratuitous violence. He prefers that battles have a clear purpose or meaning, avoiding needless bloodshed.

 
Manipulative Tactics

Edmond has little tolerance for individuals who use manipulative tactics to achieve their goals. Deception and trickery for personal gain go against his principles.

 
Excessive Arrogance

Edmond finds arrogance distasteful, especially when individuals boast about their abilities without substance or fail to recognize the contributions of others.

Virtues & Personality perks

Chivalrous Code

Edmond adheres to a chivalrous code of conduct, valuing honor, courage, and a commitment to protecting the innocent. This virtue guides his actions and decisions.

 
Physical Prowess

Edmond possesses remarkable physical prowess, excelling in combat and physical training. His strength, agility, and combat skills make him a formidable force on the battlefield.

 
Strategic Mind

Edmond possesses a strategic mind, enabling him to plan and execute combat tactics effectively. His ability to assess situations quickly contributes to his success in various scenarios.

Vices & Personality flaws

Dark Pact Regret

Edmond harbors deep regret for making a dark pact with Ikaia. This remorse occasionally haunts him, causing inner turmoil and self-doubt.

 
Internal Conflict

The internal conflict between his past life as a paladin and his current allegiance to Ikaia often puts Edmond in emotional distress, questioning his own morality.

Personality Quirks

Arm Flexing Ritual

Before engaging in combat, Edmond has a ritual of flexing his regenerated arm, as if testing its strength. It's both a physical warm-up and a reminder of his regained abilities.

Social

Mannerisms

Stoic Response to Praise

When praised for his combat skills or bravery, Edmond responds with a stoic nod or a brief expression of gratitude. He rarely dwells on compliments, as if deflecting attention from himself.

Hobbies & Pets

Physical Training

Despite his expertise in combat, Edmond sees physical training not just as a necessity but as a hobby. He constantly challenges himself to push his limits in strength and endurance.

Character Location
View Character Profile
Current Location
Species
Ethnicity
Currently Held Titles
Date of Birth
Tobarus, 2901
Year of Birth
2901 99 Years old
Children
Gender
Man
Aligned Organization
Known Languages

Berthan, Common, Perlisian, Simekian, Naessian, Celestial


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Edmond Merrick

15 Level (0/195000 XP for level-up) Berthan Background Human Race / Species / Heritage Alignment
Fighter
Level 10
Hit Dice: 10/10
1d10+3 Class 1
Ikaia Cultist
Level 5
Hit Dice: 5/5
1d8+3 Class 2

STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
9
-1
CHA
10
+0
142
Hit Points
+1
Initiative (DEX)
10
Armor Class (AC)
+5
Prof. Bonus
30
Speed (walk/run/fly)
5 / 5
Superiority Dice
Spellcasting ...
+5 Attack mod
CHA Ability
+0 Abi Mod
13 Save DC
+10 Expertise Bonus
+5 Proficiency Bonus
+2 Jack of all Trades
+9 Strength
+1 Dexterity
+8 Constitution
+0 Intelligence
+4 Wisdom
+5 Charisma
saving throws
+1 Acrobatics DEX
-1 Animal Handling WIS
+0 Arcana INT
+4 Athletics STR
+5 Deception CHA
+0 History INT
-1 Insight WIS
+5 Intimidation CHA
+0 Investigation INT
skills
-1 Medicine WIS
+0 Nature INT
-1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+5 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greatsword +9 STR 2d6+4 slashing
 Heavy, two-handed
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Death Blade +5 10 minutes Self Instantaneous VSM
Detect Secrets +5 1 action Self Concentration, up to 10 minutes V
Minor Illusion +5 1 action 30 ft 1 minute SM
Withstand Heat +5 1 action Touch 8 hours VS

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
False Life +5 1 action Self 1 hour VSM
Sleep +5 1 action 90 ft 1 minute VSM

Level 2 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
False Life +5 1 action Self 1 hour VSM
Hold Person +5 1 action 60 ft Concentration, up to 1 minute VSM
Sleep +5 1 action 90 ft 1 minute VSM
Heat Metal +5 1 action 60 ft Concentration, up to 1 minute 2d8 VSM

Level 3 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
False Life +5 1 action Self 1 hour VSM
Hold Person +5 1 action 60 ft Concentration, up to 1 minute VSM
Sleep +5 1 action 90 ft 1 minute VSM
Heat Metal +5 1 action 60 ft Concentration, up to 1 minute 2d8 + VSM
Sending +5 1 action Unlimited 1 round VSM

Human


Brave
Brave

You have advantage on saving throws against being frightened.



Fighter


Great Weapon Fighting
Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.



Second Wind
Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.


Once you use this feature, you must finish a short or long rest before you can use it again.



Action Surge
Action Surge

You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.



Superiority Dice
Superiority Dice

You have five superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.


You gain another superiority die at 15th level.



Commander's Strike
Commander's Strike

When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll.



Parry
Parry

When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.



Riposte
Riposte

When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.



Extra Attack
Extra Attack

You can attack twice, instead of once, whenever you take the Attack action on your turn.


The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.



Indomitable
Indomitable

You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.


You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.



Subclass Options


Combat Inspiration
Combat Inspiration

You learn to inspire others in battle. A creature that has a Superiority die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Superiority die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.



Sweeping Attack
Sweeping Attack

When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.



Ikaia Cultist


Subclass Options


Ikaia's Blessing
Ikaia's Blessing

When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your cultist level (minimum of 1).



Mask of Many Faces
Mask of Many Faces

You can cast disguise self at will, without expending a spell slot.



Blessing of the Trickster
Blessing of the Trickster

You can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.



Spellsword
Spellsword

When you use your action to cast a spell, you can use your bonus action to make a melee weapon attack and add your proficiency bonus on to this.



Feats


Great Weapon Master

Great Weapon Master

You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

 
  • On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
  • Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.


Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Languages


Berthan, Common, Perlisian, Simekian, Naessian, Celestial



Weapon Proficiencies


Lance, Shortsword, Greatsword, Longsword, Whip, Dagger, Chain



Armour Proficiencies


Shields, Heavy Armour



Tool Proficiencies


Poisoner's Kit


Languages & Proficiencies
Determined Resolve

Edmond possesses an unyielding determination, driven by a desire to prove himself despite his compromised past. This trait fuels his commitment to Lady Silvius and the responsibilities of his role.



Hidden Torment

Beneath his stoic exterior lies a well of emotional torment. Edmond carries the weight of his past actions and struggles with the consequences, often trying to conceal his internal turmoil from those around him.



Cautious Vigilance

Due to his fear of exposure, Edmond is meticulously cautious in his actions. He scrutinizes details, constantly assessing potential threats, and maintaining a vigilant watch over Lady Silvius and the surroundings.



Solemn Vigilance

Edmond's vigilance is tinged with solemnity, reflecting the weight he carries. While he remains watchful and protective, there's a somber undertone to his actions, hinting at the burdens he bears.


Personality Traits
Redemption through Service

Edmond strives to redeem himself by selflessly serving Lady Silvius and the people of Goldenhaven. He seeks to offset the darkness of his past through honorable deeds.



Hidden Faith

Despite his pact with Ikaia, Edmond secretly holds onto remnants of his original faith. He might find solace in clandestine prayers and moments of reflection, longing for the purity he once knew.



Forgiveness Seeker

Edmond seeks forgiveness, not only from those he may have wronged but also from himself. His journey involves trying to forgive himself for the choices he made under the influence of Ikaia.



Protective Vigilance

Edmond is committed to vigilantly protecting those under his care. His ideal involves creating a safe haven, shielded from the influences that led him astray in the past.



Resilient Honor

Edmond holds onto the concept of honor, determined to maintain his principles despite the darkness that surrounds him. His ideal involves preserving his integrity in the face of adversity.


Ideals
Lady Silvius' Guardian

Edmond sees his role as Lady Silvius' personal guard not only as a duty but as a bond forged in gratitude. He is determined to protect her at any cost, considering her the key to his newfound identity.



Debt to Ikaia

Edmond is bound by a dark pact with Ikaia, and this bond weighs heavily on him. He feels obligated to follow her commands, fearing the consequences of defiance and the potential loss of more than just his arm.



Burden of Secrecy

Edmond's past actions and allegiance to Ikaia force him to keep secrets from those around him. This bond is a constant source of internal conflict, as he struggles with the burden of concealing his true self.



Golden Guard Brotherhood

Edmond shares a bond with his fellow guards in the Golden Guard, an organization he joined to rebuild his life. Despite his internal turmoil, he values the camaraderie and support of his colleagues.



Striving for Recognition

Edmond seeks recognition for his physical prowess and abilities, driven by a desire to rebuild his tarnished reputation. This bond reflects his longing for acceptance and acknowledgment.


Bonds
Compromised Morality

Edmond struggles with the moral consequences of his dark dealings with Ikaia. This flaw manifests in moments of guilt and self-loathing, threatening to undermine his confidence and sense of self.



Fear of Betrayal

Edmond lives in constant fear of being exposed for his dark pact with Ikaia. This fear creates a sense of paranoia, making it challenging for him to trust others fully, even those within Lady Silvius' inner circle.



Internal Conflict

The conflicting values between Edmond's past as a paladin and his current allegiance to Ikaia create internal turmoil. This flaw surfaces during moments of decision-making, where he grapples with conflicting loyalties.



Compulsive Secrecy

Edmond is compelled to keep his allegiance to Ikaia a secret, leading to a tendency to be overly secretive about various aspects of his life. This flaw may strain relationships and create a sense of isolation.



Haunted Past

The dark acts Edmond committed under the influence of Ikaia haunt him, manifesting in nightmares and intrusive thoughts. This flaw affects his mental well-being, occasionally clouding his judgment.


Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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