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Magnus Voltaire

Magnus Voltaire

Mental characteristics

Personal history

Born into a family serving the lord and lady of a Perlisian demesne, Magnus Voltaire had the privilege of growing up in an environment of wealth and influence. His parents, occupied with their duties at the court, had little time for their only son. Undeterred by this, Magnus found solace and fascination in the family's extensive library and his mother's magical tomes.

From a young age, Magnus displayed an interest in magic, experimenting with spells and incantations he found in his mother's collection. While his peers were engaged in social activities, Magnus preferred the company of books and the pursuit of arcane knowledge. As he honed his magical abilities, his studies extended into darker realms, drawn by the allure of forbidden power.

Reaching adolescence, Magnus embraced the teachings of Ikaia in secret, attending clandestine cultist gatherings. His proficiency in both wizardry and dark magic did not go unnoticed, and he soon became a prominent member within the cultist community. Upon coming of age, Magnus initiated a community project aimed at introducing magical knowledge to the local population.

It was during one of these cultist meetings that Magnus crossed paths with Silvius Lavinia, who recognized the potential within him and offered him a position as one of her personal guards. This marked the beginning of Magnus's service to Lady Silvius, intertwining his destiny with the pursuit of power and the shadows that lurked within the world of dark magic.

Sexuality

Magnus is straight.

Intellectual Characteristics

Arcane Scholar

Magnus is a dedicated student of the arcane arts, displaying an insatiable thirst for magical knowledge. He often immerses himself in ancient tomes and grimoires, expanding his understanding of dark magic.

 
Analytical Mind

Magnus possesses an analytical and logical mind, allowing him to deconstruct magical spells and rituals systematically. His ability to break down complex magical phenomena aids him in both research and combat situations.

 
Meticulous Researcher

Magnus approaches magical research with meticulous precision. He delves into obscure texts, cross-referencing information to uncover hidden secrets and unlock the full potential of his dark magic.

 
Fluent in Arcane Languages

Due to his extensive studies, Magnus is fluent in primordial and infernal. This linguistic proficiency enables him to decipher ancient manuscripts and communicate with other practitioners of dark magic.

 
Quick Learner

Magnus possesses a natural aptitude for learning, allowing him to quickly grasp new magical concepts and adapt to evolving situations. His ability to absorb information efficiently contributes to his ongoing magical growth.

Morality & Philosophy

Power Above All

Magnus firmly believes in the pursuit of power as the ultimate goal. To him, power is synonymous with control, and control over one's destiny is the key to achieving greatness.

 
End Justifies the Means

Guided by a pragmatic philosophy, Magnus adheres to the belief that achieving his goals often requires unconventional and morally gray methods. He is willing to make sacrifices if it means advancing his own power and influence.

 
Faith in Ikaia's Guidance

As a devout follower of Ikaia, Magnus places unwavering faith in the dark deity's guidance. He sees the pursuit of dark magic as a divine path and believes that Ikaia's teachings lead to true enlightenment and supremacy.

 
Hierarchy of Strength

Magnus subscribes to a hierarchical view of society, where strength and magical prowess determine one's place. He values individuals based on their ability to wield power and looks down upon those he perceives as weak or inferior.

 
Eternal Quest for Mastery

Magnus sees the pursuit of magical mastery as a lifelong journey. He believes that there is always more to learn and achieve, driving him to seek out new sources of dark magic and elevate his abilities to new heights.

Taboos

Failure to Uphold Ikaia's Will

Magnus sees it as taboo to deviate from Ikaia's teachings or fail to carry out rituals and tasks assigned by the dark deity. Neglecting these responsibilities is a betrayal of the cult's purpose.

 
Resisting the Call of Darkness

Magnus views any reluctance to embrace the powers of darkness as a taboo. Resisting the call to delve deeper into dark magic is seen as a sign of weakness and lack of commitment to Ikaia.

 
Showing Mercy to Enemies

Magnus considers mercy a weakness, especially when dealing with enemies or those who oppose the cult's goals. He believes in swift and decisive action without room for compassion.

 
Questioning Authority

Challenging the authority of higher-ranking cult members or doubting Ikaia's guidance is taboo. Magnus believes in a strict hierarchy, and questioning it is seen as insubordination.

Personality Characteristics

Motivation

Quest for Ultimate Power

Magnus is driven by an insatiable hunger for dark magical power. His ultimate goal is to become an exceptionally powerful sorcerer, fueled by the belief that Ikaia's favor and enlightenment lie at the pinnacle of magical mastery.

 
Loyalty to Lady Silvius

Magnus is fiercely devoted to Lady Silvius, viewing her as both a mentor and a key figure in his ascent to power. His loyalty to Silvius motivates him to execute her will, protect her interests, and further the goals of the Ikaia cult.

 
Yearning for Forbidden Knowledge

Driven by intellectual curiosity, Magnus craves forbidden knowledge and seeks to unravel the mysteries of dark magic. The pursuit of arcane secrets and forbidden rituals propels him forward on his dark journey.

 
Yearning for Ikaia's Guidance

Magnus is motivated by a fervent desire to receive direct guidance from Ikaia. He believes that by faithfully following the dark deity's teachings and carrying out its will, he will gain unparalleled magical insights and favor.

Savvies & Ineptitudes

Savvies

Dark Ritual Mastery

Magnus excels in the execution of dark rituals, harnessing their potent magic to achieve various effects. His proficiency in conducting intricate ceremonies sets him apart as a skilled practitioner of the dark arts.

 
Arcane Research

With a keen intellect, Magnus is adept at delving into arcane research. His meticulous study of forbidden texts and exploration of occult knowledge contribute to his continuous expansion of magical prowess.

 

Ineptitudes

Social Awkwardness

Despite his proficiency in dark magic, Magnus struggles with social interactions. His solitary upbringing and intense focus on magical pursuits have left him socially awkward, making it challenging for him to navigate social situations smoothly.

 
Limited Empathy

Magnus's pursuit of power has dulled his sense of empathy. He often finds it challenging to connect emotionally with others, viewing relationships through the lens of utility rather than genuine understanding.

Likes & Dislikes

Likes

Forbidden Tomes

Magnus has a deep appreciation for forbidden and ancient texts. He finds solace and excitement in the knowledge concealed within these dark tomes, constantly seeking new sources of arcane wisdom.

 

Dislikes

Loud and Boisterous Gatherings

Magnus dislikes crowded and noisy gatherings. The chaotic energy of large social events clashes with his preference for quiet and contemplative environments.

 
Ignorance

A disdain for ignorance fuels Magnus's pursuit of knowledge. He dislikes those who remain willfully ignorant and sees them as obstacles to the enlightenment he seeks.

Virtues & Personality perks

Virtues

Disciplined Studiousness

Magnus possesses a disciplined approach to his studies, dedicating focused hours to mastering the intricacies of dark magic. His commitment to learning is unwavering.

 
Loyalty to Lady Silvius

Despite his solitary nature, Magnus harbors a deep sense of loyalty to Lady Silvius. He sees her as a patron of his arcane pursuits, and his allegiance to her is unyielding.

 

Perks

Mystical Insight

Magnus possesses a keen mystical insight, enabling him to discern magical phenomena and unravel complex enchantments. This insight aids him in navigating magical challenges.

 
Enigmatic Presence

Magnus's enigmatic aura makes it challenging for others to read his intentions or emotions. This mysterious presence can be an advantage in social situations and negotiations.

Vices & Personality flaws

Vices

Dark Obsession

Magnus harbors an all-encompassing obsession with dark magic, often prioritizing the pursuit of forbidden knowledge over personal relationships or ethical considerations.

 
Isolationist Tendencies

Magnus's solitary nature and social awkwardness lead to a tendency to isolate himself from others, making it challenging to form connections or alliances outside his allegiance to Lady Silvius.

 

Flaws

Compromised Ethics

Magnus's relentless pursuit of power sometimes leads him to compromise ethical boundaries, as he may prioritize magical advancements over moral considerations.

Personality Quirks

Muttering Incantations

When deep in thought or stressed, Magnus often mutters arcane incantations under his breath, a habit acquired from years of studying dark magic.

 
Intense Focus

Magnus possesses an intense focus, especially when delving into magical studies. This concentration allows him to delve deep into his research but can also make him oblivious to the world around him.

Social

Mannerisms

Brooding Demeanor

Magnus often carries a brooding demeanor, reflecting the weight of his dark magical pursuits. This solemn exterior can make him appear mysterious and unapproachable.

Hobbies & Pets

Esoteric Research

Magnus delves into obscure magical texts and ancient tomes during his leisure time. His passion for forbidden knowledge drives him to uncover hidden secrets and unlock new arcane mysteries.

Speech

Reserved Speech

Magnus tends to be reserved in his speech, choosing his words carefully. This reserved nature contributes to an air of mystery but may also create an aura of distance from those around him.

Character Location
View Character Profile
Current Location
Species
Ethnicity
Currently Held Titles
Date of Birth
Mizreus, 2932
Year of Birth
2932 68 Years old
Children
Gender
Man
Aligned Organization
Known Languages

Common, Perlisian, Infernal, Primordial


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Magnus Voltaire

15 Level (0/195000 XP for level-up) Perlisian Background Human Race / Species / Heritage Alignment
Wizard
Level 5
Hit Dice: 5/5
1d6+2 Class 1
Fighter
Level 5
Hit Dice: 5/5
1d10+2 Class 2
Ikaia Cultist
Level 5
Hit Dice: 5/5
1d8+2 Class 3

STR
12
+1
DEX
10
+0
CON
15
+2
INT
19
+4
WIS
12
+1
CHA
8
-1
122
Hit Points
+0
Initiative (DEX)
10
Armor Class (AC)
+5
Prof. Bonus
30
Speed (walk/run/fly)
4 / 4
Superiority Dice
Spellcasting ...
+9 Attack mod
INT Ability
+4 Abi Mod
17 Save DC
+10 Expertise Bonus
+5 Proficiency Bonus
+2 Jack of all Trades
+6 Strength
+0 Dexterity
+7 Constitution
+9 Intelligence
+6 Wisdom
+4 Charisma
saving throws
+0 Acrobatics DEX
+1 Animal Handling WIS
+9 Arcana INT
+1 Athletics STR
+4 Deception CHA
+9 History INT
+1 Insight WIS
+4 Intimidation CHA
+9 Investigation INT
skills
+1 Medicine WIS
+4 Nature INT
+6 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+9 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Flail +6 STR 1d8+1 bludgeoning
Elemental Flail +7 STR 1d8+1d4+1 bludgeoning, lightning
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Death Blade +4 10 minutes Self Instantaneous VSM
Insight of Fear +4 1 minute 10 ft Instantaneous VS
Tear +4 1 action Touch Instantaneous 4d6 VS
Uprooted Sacrifice +4 1 action Varies Instantaneous 2d12 VS
Arc +9 1 action 30 ft Instantaneous 2d6 VSM
Eldritch Blast +9 1 action 120 ft Instantaneous 1d10 VS
Mage Hand +9 1 action 30 ft 1 minute VS
Thaumaturgy +9 1 action 30 ft Up to 1 minute V

Level 1 Spells 8 slots

NAME AB CAST RNG DUR DMG CMP #
Arms of Hadar +9 1 action Self (10 ft radius) Instantaneous 2d6 VS
Tasha's Hideous Laughter +9 1 action 30 ft Concentration, up to 1 minute VSM
Thunderwave +9 1 action Self (15 ft cube) Instantaneous 2d8 VS
Unseen Servant +9 1 action 60 ft 1 hour VSM
False Life +4 1 action Self 1 hour VSM
Inflict Wounds +4 1 action Touch Instantaneous 3d10 VS
Transfer Pain +4 1 action Touch Instantaneous 1d8-1 VS

Level 2 Spells 6 slots

NAME AB CAST RNG DUR DMG CMP #
Arms of Hadar +9 1 action Self (10 ft radius) Instantaneous 2d6 + VS
Thunderwave +9 1 action Self (15 ft cube) Instantaneous 2d8 + VS
Dead Man's Volley +9 1 action 60 ft Until a creature takes damage from it, up to 1 minute 4d12 VS
Levitate +9 1 action 60 ft Concentration, up to 10 minutes VSM
Thunderwhip +9 1 bonus action Self Concentration, up to 10 minutes 2d4 VSM
False Life +4 1 action Self 1 hour VSM
Inflict Wounds +4 1 action Touch Instantaneous 3d10 + VS
Transfer Pain +4 1 action Touch Instantaneous 1d8-1 + VS
Suggestion +4 1 action 30 ft 24 hours VM

Level 3 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Arms of Hadar +9 1 action Self (10 ft radius) Instantaneous 2d6 + VS
Thunderwave +9 1 action Self (15 ft cube) Instantaneous 2d8 + VS
Dead Man's Volley +9 1 action 60 ft Until a creature takes damage from it, up to 1 minute 4d12 + VS
Thunderwhip +9 1 bonus action Self Concentration, up to 10 minutes 2d4 + VSM
Elemental Weapon +9 1 action Touch Concentration, up to 1 hour VS
Fly +9 1 action Touch Concentration, up to 10 minutes VSM
False Life +4 1 action Self 1 hour VSM
Inflict Wounds +4 1 action Touch Instantaneous 3d10 + VS
Transfer Pain +4 1 action Touch Instantaneous 1d8-1 + VS

Human


Brave
Brave

You have advantage on saving throws against being frightened.



Wizard


Arcane Recovery
Arcane Recovery

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.


For example, if you’re a 4th level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd level spell slot or two 1st level spell slots.



School of Necromancy


Necromancy Savant
Necromancy Savant

The gold and time you must spend to copy a necromancy spell into your spellbook is halved.



Grim Harvest
Grim Harvest

You gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead.



Fighter


Duelling
Duelling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.



Second Wind
Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.


Once you use this feature, you must finish a short or long rest before you can use it again.



Action Surge
Action Surge

You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.



Superiority Dice
Superiority Dice

You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.


You gain another superiority die at 7th level and one more at 15th level.



Disarming Attack
Disarming Attack

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.



Feinting Attack
Feinting Attack

You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature. If that attack hits, add the superiority die to the attack’s damage roll.



Precision Attack
Precision Attack

When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this manoeuvre before or after making the attack roll, but before any effects of the attack are applied.



Extra Attack
Extra Attack

You can attack twice, instead of once, whenever you take the Attack action on your turn.


The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.



Subclass Options


Danger Sense
Danger Sense

You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.


You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.



Ikaia Cultist


Subclass Options


Ikaia's Blessing
Ikaia's Blessing

When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your cultist level (minimum of 1).



Gaze of Two Minds
Gaze of Two Minds

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same place of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.



Probing Telepathy
Probing Telepathy

If a creature communicates telepathically with you and you can see the creature, you learn the creature's greatest desires.



Spellsword
Spellsword

When you use your action to cast a spell, you can use your bonus action to make a melee weapon attack and add your proficiency bonus on to this.



Feats


Keen Mind

Keen Mind

You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.

 
  • Increase your Intelligence score by 1, to a maximum of 20.
  • You can accurately recall anything you have seen or heard within the past month.


Elemental Adept (Lightning)

Elemental Adept

The ability to cast at least one spell

When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.

Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.

You can select this feat multiple times. Each time you do so, you must choose a different damage type.


Spell Sniper

Spell Sniper

The ability to cast at least one spell

You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:

 
  • When you cast a spell that requires you to make an attack roll, the spell's range is doubled.
  • Your ranged spell attacks ignore half cover and three-quarters cover.
  • You learn one cantrip that requires an attack roll. Choose the cantrip from the wizards spell list. Your spellcasting ability for this cantrip is Intelligence.


Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Languages


Common, Perlisian, Infernal, Primordial



Weapon Proficiencies


Quarterstaff, Flail, Morningstar, Mace, Warhammer, Whip, Dagger, Chain



Armour Proficiencies


Shields, Medium Armour



Tool Proficiencies


Poisoner's Kit


Languages & Proficiencies
Intense Focus

Magnus possesses an intense focus, especially when delving into magical studies. This concentration allows him to delve deep into his research but can also make him oblivious to the world around him.



Brooding Demeanor

Magnus often carries a brooding demeanor, reflecting the weight of his dark magical pursuits. This solemn exterior can make him appear mysterious and unapproachable.



Analytical Mind

Magnus has an analytical mind, which serves him well in deciphering complex magical texts and devising arcane strategies. However, this analytical nature can sometimes lead him to overthink social interactions.



Moral Ambiguity

Magnus operates in shades of moral ambiguity, willing to bend or break ethical boundaries in the pursuit of magical power. This trait makes him a complex character, capable of both altruistic and morally questionable actions.



Reserved Speech

Magnus tends to be reserved in his speech, choosing his words carefully. This reserved nature contributes to an air of mystery but may also create an aura of distance from those around him.



Inquisitive Nature

Despite his dark inclinations, Magnus maintains an inquisitive nature, always seeking new magical knowledge and pushing the boundaries of his understanding. This trait keeps him on a perpetual quest for greater power.


Personality Traits
Supremacy of Power

Magnus believes that power, particularly dark and formidable, is the key to control and influence. He sees the pursuit of magical might as essential for asserting dominance and achieving personal goals.



Ascension Beyond Morality

Magnus adheres to the belief that traditional moral boundaries are limiting. He sees the pursuit of magical mastery as a path that requires transcending conventional ethical constraints to harness the full potential of dark arts.



Arcane Opportunism

Magnus values seizing opportunities presented by the arcane, even if it involves morally questionable actions. He believes in capitalizing on magical resources and leveraging forbidden knowledge to achieve personal ambitions.



Mystical Self-Discovery

Magnus is driven by a desire to explore the depths of his own magical potential. He sees dark magic as a means of self-discovery and personal evolution, willing to delve into forbidden arts to uncover the extent of his abilities.



Eradication of Weakness

Magnus holds the belief that weakness, both in magical prowess and character, is a hindrance. He advocates for the elimination of vulnerabilities, using dark magic to strengthen oneself and eliminate anything perceived as a weakness.



Cultivation of Fear

Magnus sees fear as a potent tool, both magically and psychologically. He believes in cultivating an aura of intimidation and dread, using dark magic to instill fear in adversaries and maintain control over others.



Sacrifice for Power

Magnus believes in the necessity of sacrifice to attain greater magical power. Whether it's personal sacrifices or manipulating others, he sees these acts as offerings to the arcane forces that grant him strength.



Hidden Knowledge Dominion

Magnus values the acquisition and control of forbidden and hidden knowledge. He believes that hoarding secrets and dark lore provides him with an advantage over those who remain ignorant of the mystical depths he explores.


Ideals
Obligation to Ikaia's Teachings

Magnus feels a deep bond and obligation to Ikaia, the dark deity he worships. He sees his commitment to following the teachings of Ikaia as a fundamental bond that guides his actions and choices.



Alliance with Lady Silvius

Magnus is bound by a strong alliance with Lady Silvius. Their connection formed through shared beliefs and goals, particularly in the pursuit of dark magic, solidifies his loyalty and commitment to serving as her personal guard.



Connection to Cultist Community

Magnus has a bond with the broader cultist community, having participated in cultist meet-ups and rituals. This connection provides him with a sense of belonging and shared purpose with those who also venerate dark powers.


Bonds
Obsession with Dark Magic

Magnus is consumed by his obsession with dark magic and the pursuit of forbidden knowledge. This singular focus can blind him to potential risks and moral consequences, making him vulnerable to manipulation.



Social Awkwardness

Magnus's isolated upbringing and intense study of magic have left him socially awkward. He struggles to navigate interpersonal relationships, often coming across as distant or unsettling to those around him.



Secretive Nature

Magnus is inherently secretive, especially regarding his involvement in dark cultist activities. This inclination to keep secrets can strain relationships and lead to distrust among allies.



Contempt for Weakness

Magnus harbors contempt for what he perceives as weakness, both in himself and others. This disdain can lead to a lack of empathy and understanding, making it challenging for him to work effectively in a team.


Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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