Norman Thornfield

Norman Thornfield

Mental characteristics

Personal history

Born into nobility in the country of Berthe, Norman Thornfield discovered a unique talent for manipulation during formal events. His knack for deceiving and tricking others quickly became a source of amusement for him. However, as people grew wary of his antics, Norman found himself needing a change of scenery.

He decided to travel to the dwarven country of Gefter, where he sought to refine his skills and learn the art of street smarts. It was in the bustling streets of Gefter that Norman honed his con artistry, adapting to the diverse challenges of city life. Eventually, his dreams led him to Perlis, a land more accepting of magical arts.

In Perlis, Norman indulged his fascination with magic and underwent training in wizardry. This newfound skill complemented his manipulative talents, allowing him to employ magical tricks in his cons. Seeking opportunities, he joined the notorious Seasworn Raiders, a group that embraced his cunning ways.

Sexuality

Norman is straight.

Accomplishments & Achievements

Master Manipulator

Norman has honed his ability to manipulate others to perfection. His skill in reading people and exploiting their vulnerabilities makes him a formidable trickster.

 
Street Smarts from Gefter

During his time in Gefter, Norman learned invaluable street smarts. This knowledge of urban survival and resourcefulness enhances his ability to navigate complex situations.

 
Wizardry Proficiency

In Perlis, Norman delved into the magical arts, becoming proficient in wizardry. His magical abilities provide him with a unique edge, especially when it comes to escaping tight situations.

 
Seasworn Raider Membership

Norman successfully joined the Seasworn Raiders, a notorious gang in Perlis. His cunning nature and deceptive skills align well with the gang's ethos, and he has become a trusted member.

 
Notorious Con Artist

Norman has established a reputation as a notorious con artist, known for his clever schemes and ability to con adventurers. His name strikes a chord of caution among those familiar with Perlis' underground.

Failures & Embarrassments

Failed High Society Infiltration

Norman attempted to infiltrate a high-society event in Perlis, hoping to exploit the elite for his schemes. However, his lack of refinement and social finesse resulted in an embarrassing exposure, leading to a quick retreat.

Mental Trauma

Trust Issues

Constantly living in a world of deception and betrayal has deeply ingrained trust issues in Norman. He struggles to form genuine connections and is always wary of being double-crossed, making it difficult for him to rely on others.

Intellectual Characteristics

Keen Observation Skills

To successfully manipulate and deceive, Norman has honed his ability to keenly observe people and situations. His sharp eyes pick up on subtle details that others might overlook, providing him with valuable information for his cons.

 
Adaptive Intelligence

Norman's intellect shines in his capacity to adapt swiftly to changing circumstances. Whether facing a new environment, unfamiliar social dynamics, or unexpected challenges, he can quickly adjust his strategies to stay ahead.

 
Mastery of Persuasion

Norman has developed a silver tongue and a deep understanding of human psychology. His mastery of persuasion allows him to influence others, making them more susceptible to his deceptive tactics and smooth talk.

 
Quick Thinking

Conning often requires thinking on one's feet, and Norman excels at making rapid decisions in high-pressure situations. His quick thinking aids in navigating complex scenarios and escaping tricky situations.

 
Deceptive Intelligence

Norman possesses a cunning intellect that thrives on deception. His ability to create intricate plots, fabricate convincing stories, and maintain a facade of legitimacy reflects a level of strategic intelligence tailored to the world of cons.

Personality Characteristics

Motivation

Wealth Accumulation

Norman is driven by a desire for wealth and a luxurious lifestyle. He sees each successful con as a step toward achieving financial independence and indulging in the finer things in life.

 
Challenge and Excitement

The thrill of outsmarting others and navigating the intricate web of cons excites Norman. The challenge of creating elaborate schemes and seeing them unfold successfully motivates him to continually push the boundaries of his craft.

Savvies & Ineptitudes

Savvies

Silver-Tongued Manipulator

Norman possesses an innate ability to charm and manipulate others through persuasive speech and charisma, making it easy for him to navigate social situations and bend conversations to his advantage.

 
Illusory Mastery

Having dabbled in wizardry during his time in Gefter, Norman has developed a talent for creating illusions. This skill aids him in crafting deceptive scenarios and misdirecting attention when needed.

 
Quick Thinking

Norman excels in thinking on his feet, swiftly adapting to unexpected situations and finding clever solutions in the heat of the moment. His quick wit allows him to turn seemingly unfavorable circumstances to his advantage.

 

Ineptitudes

Limited Combat Skills

Despite his street smarts, Norman lacks proficiency in combat. His skills in physical confrontations are basic at best, relying more on wit than brawn to navigate dangerous situations.

 
Trust Issues

Having spent a significant part of his life in deception, Norman struggles to trust others fully. His suspicious nature can hinder forming genuine connections, as he always anticipates hidden motives.

 
Risk Addiction

Norman has a tendency to be addicted to the thrill of risk-taking. This addiction might lead him to underestimate potential dangers, putting himself and those around him in precarious situations for the sake of excitement.

Likes & Dislikes

Likes

Luxurious Goods

Norman has a taste for the finer things in life. He appreciates and enjoys indulging in high-quality, luxurious items that showcase his accumulated wealth.

 
Freedom

One of Norman's greatest likes is the freedom that comes with his chosen lifestyle. He relishes the ability to live by his rules, unrestricted by societal expectations or obligations.

 

Dislikes

Predictability

Norman despises predictability and routine. He finds conventional lifestyles and people who stick to rigid routines to be dull and uninteresting.

 
Being Outsmarted

As a skilled con artist, Norman dislikes being outsmarted or falling victim to deception himself. It challenges his self-image as a master manipulator.

Virtues & Personality perks

Charming Demeanor

Norman possesses a natural charm that aids him in social situations. His charismatic presence helps in establishing connections and gaining the trust of potential targets.

 
Quick-Witted

Norman's mind is sharp and quick-witted, allowing him to think on his feet during unexpected situations. This mental agility is a valuable asset in navigating the complexities of cons and schemes.

 
Magical Prowess

Proficient in wizardry, Norman's magical abilities provide him with a range of tools to enhance his cons. From illusions to charms, his magical prowess adds an extra layer of sophistication to his deceptive endeavors.

Vices & Personality flaws

Overconfidence

Norman's past successes might lead him to overestimate his abilities, making him prone to underestimating potential risks. This overconfidence can expose him to unforeseen consequences.

 
Compulsive Lying

A habit of compulsive lying has developed in Norman over the years. While it aids his cons, it also strains genuine relationships and makes it challenging for others to trust him.

 
Impulsiveness

Norman sometimes acts on impulse, especially when he sees an opportunity for a con. This impulsiveness might lead him to overlook critical details or rush into situations without thorough planning.

Social

Mannerisms

Subtle Eye Twitch

Under moments of stress or intense focus, Norman's eye tends to twitch involuntarily. It's a subtle sign that those who know him well might notice during high-pressure situations.

 
Deceptive Grin

Norman often wears a sly and deceptive grin, especially when he's orchestrating a plan or trying to influence others. It's a subtle yet telling expression that hints at his mischievous nature.

Hobbies & Pets

Card Trick Mastery

Norman has a passion for card tricks and sleight of hand. He spends leisure hours perfecting intricate card manipulations, dazzling those around him with his skillful illusions.

 
Strategic Board Games

Enjoying the thrill of strategic thinking, Norman indulges in various board games. From chess to elaborate strategy games, he finds joy in outsmarting opponents in a controlled environment.

Character Location
View Character Profile
Current Location
Species
Ethnicity
Date of Birth
Frejus, 2913
Year of Birth
2913 87 Years old
Children
Gender
Man
Aligned Organization
Known Languages

Common, Berthan

Norman Thornfield

8 Level (0/48000 XP for level-up) Berthan Background Human Race / Species / Heritage Alignment
Rogue
Level 5
Hit Dice: 5/5
1d8-1 Class 1
Wizard
Level 3
Hit Dice: 3/3
1d6-1 Class 2

STR
6
-2
DEX
12
+1
CON
9
-1
INT
14
+2
WIS
12
+1
CHA
19
+4
34
Hit Points
+1
Initiative (DEX)
10
Armor Class (AC)
+3
Prof. Bonus
30/60/-
Speed (walk/run/fly)
3 / 3
Luck Points
Spellcasting ...
+5 Attack mod
INT Ability
+2 Abi Mod
13 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+1 Jack of all Trades
-2 Strength
+4 Dexterity
-1 Constitution
+5 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
+2 Arcana INT
-2 Athletics STR
+10 Deception CHA
+2 History INT
+4 Insight WIS
+4 Intimidation CHA
+2 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+4 Perception WIS
+7 Performance CHA
+10 Persuasion CHA
+2 Religion INT
+1 Sleight of Hand DEX
+4 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +4 DEX 1d4+1 piercing
 Finesse, light, thrown (range 20/60)
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Mage Hand +5 1 action 30 ft 1 minute VS
Minor Illusion +5 1 action 30 ft 1 minute SM
Prestidigitation +5 1 action 10 ft 1 hour VS
Thaumaturgy +5 1 action 30 ft Up to 1 minute V

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +5 1 action 30 ft 1 hour VS
Disguise Self +5 1 action Self 1 hour VS
Expeditious Retreat +5 1 bonus action Self Concentration, up to 10 minutes VS
Hush +5 1 action Touch Concentration, up to 10 minutes S

Level 2 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Charm Person +5 1 action 30 ft 1 hour VS
Hush +5 1 action Touch Concentration, up to 10 minutes S
Invisibility +5 1 action Touch Concentration, up to 1 hour VSM

Human


Brave
Brave

You have advantage on saving throws against being frightened.



Rogue


Sneak Attack
Sneak Attack

You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.


You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.


The amount of the extra damage increases as you gain levels in this class, as show in in the Sneak Attack column of the Rogue table.



Thieves' Cant
Thieves' Cant

During your rogue training you learned thieves' cant, a secret mix of dialect jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.


In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in the area are easy marks or will provide a safe house for thieves on the run.



Cunning Action
Cunning Action

Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage or Hide action.



Subclass Options


Fast Hands
Fast Hands

You can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.



Uncanny Dodge
Uncanny Dodge

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.



Wizard


Arcane Recovery
Arcane Recovery

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.


For example, if you’re a 4th level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd level spell slot or two 1st level spell slots.



Subclass Options


Illusion Savant
Illusion Savant

The gold and time you must spend to copy an illusion spell into your spellbook is halved.



Improved Minor Illusion
Improved Minor Illusion

When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.


When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.



Feats


Lucky

Lucky

You have inexplicable luck that seems to kick in at just the right moment.

You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker's roll or yours.

If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

You regain your expended luck points when you finish a long rest.


Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Languages


Common, Berthan



Weapon Proficiencies


Dagger, Light Crossbow, Tiger Fork, Hhand Crossbow, Longbow



Armour Proficiencies[/h1

Light Armour, Medium Armour



Tool Proficiencies


Thieves' Tools, Disguise Kit, Poisoner's Kit, Dragonchess Set, Playing Card Set


Languages & Proficiencies
Charming and Persuasive

Norman possesses a natural charm and persuasive demeanor that he uses to his advantage. He can easily win people over with his words and charisma.



Sly and Cunning

There's a sly and cunning aspect to Norman's personality. He's quick-witted, able to think on his feet, and always has a trick up his sleeve.



Calculating and Strategic

Behind the charm lies a calculated mind. Norman is strategic in his actions, always weighing the risks and benefits of his choices to maximize his gains.



Detached and Reserved

Due to his fear of vulnerability, Norman tends to keep an emotional distance from others. He rarely reveals his true feelings and maintains a reserved demeanor.


Personality Traits
Freedom of Deception

Norman values the freedom to manipulate and deceive, seeing it as an art form and a means of survival. He believes in the right to use his cunning to navigate the world.



Mirthful Mischief

Norman finds joy in the chaos caused by his cons and tricks. He believes in the power of laughter and amusement, even if it comes at the expense of others.



Merit of Street Smarts

Having learned street smarts in Gefter, Norman values practical knowledge and quick thinking over formal education. He respects those who can navigate the gritty realities of life.



Individualism

Norman champions the idea that individuals should have the freedom to pursue their own interests and desires, even if those pursuits involve a fair amount of deception.



Opportunism

Norman sees opportunities in every situation, and he believes in seizing them. Whether it's a chance to make a quick coin or escape a tricky situation, he embraces the concept of opportunism.


Ideals
Brotherhood of the Seasworn

Norman feels a strong bond with his fellow members of the Seasworn Raiders. The camaraderie and shared experiences create a sense of loyalty among the members.



Yearning for Acceptance

Norman, having faced rejection in noble circles, seeks a place where he is accepted for who he is. His bond could revolve around the desire to find genuine acceptance among the people he interacts with.



Quest for the Ultimate Con

Norman is driven by the pursuit of the perfect, unparalleled con. His bond could be centered around the constant quest for the ultimate deception or trick that will leave everyone astounded.



Protection of Fellow Tricksters

Norman feels a responsibility to protect and guide those who, like him, have chosen the path of cunning and deception. His bond involves ensuring the safety and success of fellow tricksters.


Bonds
Compulsive Deception

Norman finds it challenging to resist the urge to deceive others, even in situations where honesty would be more beneficial. This compulsion can lead to unnecessary complications.



Overconfidence in Abilities

Norman's success in cons might lead him to overestimate his abilities. This overconfidence can make him more susceptible to falling into traps or underestimating opponents.



Paranoia and Distrust

Having been on the receiving end of distrust, Norman often assumes others are attempting to deceive him. This paranoia and lack of trust can strain potential alliances.



Fear of Vulnerability

Norman is afraid of revealing his true self and vulnerabilities. This fear can prevent him from seeking help when needed and hinder the development of genuine connections.



Short-Term Focus

Norman's emphasis on short-term gains and instant gratification can hinder his ability to plan for the long term. This impulsive nature may lead to unforeseen consequences.


Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

Comments

Please Login in order to comment!