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Dwarves

The dwarves of the world come in two main lineages - the gentle agricultural community of Orahn, and the religious steel-folk of Georite. They have little in common beyond their heritage and physicality, and it's rare that either will have something to say to the other.  

Dwarf (Orahnfolk)

It's an easy life in Orahn - tend the orchard, meet at a local bar for a drink, have a peaceful night's sleep, repeat.
ability score increase: +2 Con, +1 Wis
age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
alignment: The orahnfolk tend towards neutrality.
Size: Medium
speed: 25ft. Your size is not restricted whilst wearing heavy armour.
Languages: You can speak, read, and write Common, Dwarven and one other language of your choice.
race features:
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.   Orahnfolk Trades
You have proficiency with brewers tools, one gaming set, and one musical instrument of your choice.   Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
The Orahnfolk are an easy-going group, as food, trade, and therefore wealth in Orahn is plentiful.

Dwarf (Georite)

Hailing from the land of steel, many claim not to see much difference between the humans and dwarves of Georite...
ability score increase: +2 Con, +2 Str
age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
alignment: The dwarves of Georite tend towards following the lawful teachings of Andus.
Size: Medium
speed: 25ft. Your speed is not reduced whilst wearing heavy armour.
Languages: You can speak, read, and write Common and Dwarven.
race features:
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Ironcunning
Whenever you make an Intelligence (History) check related to the origin of metalwork, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage   Georite Steel
You are proficient with Smiths tools, light armour, heavy armour, the battleaxe, handaxe, light hammer and warhammer.
Often the butt of a Taranthian joke for their strong-headedness, the Georite show a natural grit to rise above their desolate surroundings. Georite dwarves are often religious, worshipping Andus, a religion which holds its roots in the military and hard work, meaning many Georites believe that hard work is its own reward and secures them good favour with their god.
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