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Feats

Dervish

Proficiency with at least one martial slashing weapon

You have built a reputation for combatting multiple opponents with skill.

  • Your walking speed increases by 5ft.
  • When you hit a creature with a melee weapon attack, you can move 5ft at no movement cost.
  • When you hit a creature with a melee weapon attack on your turn that you have not already hit this turn, you deal 2 additional damage, as long as this is not your first attack that has hit this turn.

 

Escape Artist

You are hard to keep a hold on. 

  • Increase your Dexterity by 1.
  • You add double your proficiency bonus on athletics or acrobatics checks made to escape a grapple or restraints.

 

Expert Climber

Cliffs, ropes, hills and crags, you excel at climbing all of these and more.

  • Your Strength or Dexterity increases by 1.
  • You gain a climbing speed equal to your walking speed.
  • You have advantage on acrobatics and athletics checks made to retain your hold whilst climbing under difficult circumstances.

 

Field Medic

Whilst you may not be regarded as a healer, you would never allow an ally to fall in combat.

  • Allies within 5ft of you have advantage on death saving throws.
  • You can use your bonus action to move up to half of your movement speed towards an unconscious creature. This movement does not provoke attacks of opportunity.
  • You can stretch healer's kits to have 20 charges, instead of 10.

 

Net Master

Proficiency with nets

Whether for hunting or combat, you are an expert at using nets.

  • You no longer have disadvantage on attacks with nets made on targets within 5ft of you.
  • You can use your bonus action to either impose disadvantage on a creature's attempts to escape a net, or to move a creature restrained by a net 5ft in a direction of your choice.

 


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