Feats
Dervish
Proficiency with at least one martial slashing weapon
You have built a reputation for combatting multiple opponents with skill.
- Your walking speed increases by 5ft.
- When you hit a creature with a melee weapon attack, you can move 5ft at no movement cost.
- When you hit a creature with a melee weapon attack on your turn that you have not already hit this turn, you deal 2 additional damage, as long as this is not your first attack that has hit this turn.
Escape Artist
You are hard to keep a hold on.
- Increase your Dexterity by 1.
- You add double your proficiency bonus on athletics or acrobatics checks made to escape a grapple or restraints.
Expert Climber
Cliffs, ropes, hills and crags, you excel at climbing all of these and more.
- Your Strength or Dexterity increases by 1.
- You gain a climbing speed equal to your walking speed.
- You have advantage on acrobatics and athletics checks made to retain your hold whilst climbing under difficult circumstances.
Field Medic
Whilst you may not be regarded as a healer, you would never allow an ally to fall in combat.
- Allies within 5ft of you have advantage on death saving throws.
- You can use your bonus action to move up to half of your movement speed towards an unconscious creature. This movement does not provoke attacks of opportunity.
- You can stretch healer's kits to have 20 charges, instead of 10.
Net Master
Proficiency with nets
Whether for hunting or combat, you are an expert at using nets.
- You no longer have disadvantage on attacks with nets made on targets within 5ft of you.
- You can use your bonus action to either impose disadvantage on a creature's attempts to escape a net, or to move a creature restrained by a net 5ft in a direction of your choice.
Comments