BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Fishers' Conclave

Adapted from this homebrew.
In a world covered by open ocean, the importance of the Fisher is doubtless. Many fishing boats throughout the world are owned by fishing guilds, responsible for the training of fishers and the ongoing supply of food to the many island nations that rely on the ocean as their primary food source.  

Fisher's Mark

At 3rd level, when you hit a creature with a weapon that deals piercing damage you can place a mark on that creature for up to 1 hour. You can place a mark a number of your times equal to your Wisdom modifier, and you gain back all uses of this feature after a long rest. Your mark grants you the following benefits against a marked creature:
  • Your first attack each turn gains advantage if you are using a weapon with the ranged or thrown properties.
  • When you hit a creature with a thrown weapon or ranged weapon for the first time on a turn, that weapon deals 1d4 extra damage. This bonus increases to 2d4 at 10th level and 3d4 at 17th level.
  • You gain advantage on Wisdom (Survival) checks when attempting to track the creature.
 

Sea Legs

Years of standing on the decks of small fishing boats, balancing on fishing pegs and diving into the sea have given you an extraordinary sense of balance. Starting at 3rd level, you have advantage on saving throws against being knocked prone. Additionally, the long and short ranges of nets are doubled for you.  

Free Diving

At 7th level, your experience in the depths has trained your body to become more resilient to aquatic environments. You gain resistance to cold damage and can hold your breath for up to 1 hour.  

Superior Angler

At 11th level, you have become skilled with your Fisher's Mark and gain access to more powerful techniques. You can use any of the following techniques on a target marked by your Fisher's Mark. If successful, your mark disappears from that creature.

Reel Them In

When you successfully hit a marked creature with a thrown or ranged weapon, after dealing damage, you can force that creature to make a Strength saving throw against your Maneuver saving throw DC or be dragged 10ft towards you and be knocked prone. If you drag the creature within 5ft of you, you can use your reaction to make one melee attack against it.

Angler's Rain

As an action, you can make up to 3 attacks with ranged or thrown weapons against a marked creature. All 3 of these attacks gain the benefit of your Fisher's Mark.

Monstrous Netting

Immediately after hitting a marked creature with an attack, you may use your bonus action to throw a net at the target with advantage.  

Hook, Line and Sinker

At 15th level, you no longer have disadvantage on attacks with ranged or thrown weapons against prone creatures. Additionally, you may apply your Fisher's Mark to prone creatures without expending a use of this feature.
Type
Agricultural / Fishing / Forestry

Comments

Please Login in order to comment!