level 12

Level 12 serves a unique and formidable purpose within the High Tower—it is a training ground for soldiers, countrymen, and guilds to send their troops for rigorous training and development. It's a place where individuals come to hone their combat skills, grow stronger, and prepare for the challenges that await them in the higher levels of the tower. However, the reputation of Level 12 is far from ordinary; it is renowned for its extreme ruthlessness and cutthroat nature.   The rules of Level 12 are designed to breed not only strong warriors but also a sense of treachery and constant vigilance:   1. License to Kill: The most infamous rule of Level 12 is that everyone within it possesses a license to kill. This means that combat and confrontation are not just common but encouraged. It's a world where trust is a rare and fragile commodity, and alliances are fleeting at best. Natives of the city, however, are an exception to this rule, offering them some semblance of safety in this hostile environment.   2. The Mentor's Test: In order to leave Level 12, individuals must pass a gruesome and harrowing test—they must kill another group's mentor. This rule adds a layer of brutality to the training process. It also serves as a measure of an individual's commitment to leaving the level and their willingness to overcome moral obstacles.   3. Escape is Forbidden: Attempting to escape from Level 12 is met with swift and fatal consequences. The enforcers of the level are relentless, and anyone who tries to flee is hunted down and killed. This rule ensures that the inhabitants remain focused on their training and the pursuit of power.   4. The Mentorship Requirement: Another rule that reinforces the cutthroat nature of Level 11 is the requirement to have a mentor in order to leave. This system perpetuates a cycle of betrayal and death, as students are forced to kill a mentors if they wish to advance beyond this level.   Level 12 is a place of relentless competition, where individuals must navigate a treacherous landscape of shifting alliances, deadly rivalries, and moral dilemmas. It's a world where the pursuit of power comes at a high cost, and where betrayal is not just expected but encouraged. In this harsh training zone, survival depends not only on physical strength but on cunning, ruthlessness, and the ability to navigate the complex web of alliances and enmities that define Level 12.