level 56

Level 56, often referred to as the Walking Cities, is a stage of turmoil and conflict with three distinct factions vying for power and control. These colossal, mobile cities have been divided into two groups, each with its own financial backers. The complex dynamics of this level have given rise to three primary factions, each pursuing its own agenda.   The Alliance: Comprised of valiant adventurers and supported by influential rankers, the Alliance represents the force of good in this ongoing struggle. They seek to unravel the mysteries surrounding the Walking Cities and the enigmatic Umbar, all while striving to liberate the giants from their eternal suffering. Their noble mission drives them to confront the forces that support Umbar and the Tower Gods. The Underground Dealing Group: A consortium of individuals driven by the pursuit of wealth and power, the Underground Dealing Group has joined the fray for purely selfish reasons. They see the turmoil and conflict within Level 57 as an opportunity to amass fortunes and further their own interests. Their allegiance is malleable, often shifting in favor of the highest bidder.   The Evil Unknown Group: This shadowy and mysterious faction has aligned itself with Umbar, the giant turned traitor, in his service to the Tower Gods. Their primary objective is to safeguard the Rod, a potent artifact that holds the key to the giants' release from suffering. Armed with formidable machinery and robotic weaponry, they ruthlessly defend Umbar's sanctuary and defeat any adversaries who dare encroach upon their territory.   Level 57, with its intricate web of alliances, deceit, and conflicting interests, remains a cauldron of chaos and intrigue within the High Tower. The fate of Umbar, the Rod, and the imprisoned giants hangs in the balance, as the three factions continue their relentless struggle for supremacy.
Type
Territory