level 85

In a land shrouded in perpetual twilight, a realm of shadows and malevolence, the Death Knights arose like a plague. They were a sinister brotherhood, envoys of darkness, whose very presence exuded an aura of dread and despair. Their eyes gleamed like embers, their armor was forged from the abyss, and their hearts beat in tune with the shadows that danced around them.   Driven by an insatiable hunger for power, the Death Knights sought to carve their dominion from the very fabric of the cosmos. The whispers of their nefarious deeds echoed through the winds, and as they wreaked havoc, a forbidden city began to form from their malefic actions—a place known as the Crimson Citadel.   This city, unlike any other, took shape in a symphony of darkness and chaos. The ground beneath their feet was a mosaic of red and black sands, each grain infused with the malevolent essence that the Death Knights exuded. Red mists swirled and coiled like serpents, obscuring the city's sinister skyline. The air itself seemed to vibrate with an ominous hum, the echo of their dark ambitions.   The architecture of the Crimson Citadel was a haunting blend of macabre and Victorian elegance. Houses and mansions, their spires rising like skeletal fingers, were wrought from the gnarled and twisted wood of the realm's darkest trees. Turrets punctuated the skyline, their tips adorned with obsidian gargoyles that seemed to gaze down with malevolent eyes.   Within these shadowed abodes, the Death Knights held court. Each mansion was a fortress, its walls inscribed with runes of forbidden magic. The halls were adorned with crimson drapes that fluttered like whispers in the wind, and chandeliers dripped with sanguine crystals that cast a dim, ominous glow. The city's streets echoed with the echoes of whispers, secrets woven into the very stone.   As the Crimson Citadel expanded, it seemed to draw the very essence of darkness from the realm itself. The red mists that cloaked its streets were the very manifestation of the Death Knights' malevolence, a living entity that intertwined with the city's essence. The shadows that clung to its walls held the secrets of countless dark deeds, a testament to the darkness that thrived within.   The people who found themselves drawn to the city were as enigmatic as the place they inhabited. Some were power-seekers, drawn to the aura of malefic energy that pulsed through the city's veins. Others were lost souls, wandering into the city's crimson embrace seeking refuge from the woes of the realm. And there were those who were born into the city's darkness, their hearts forever bound to its shadowed legacy.   Yet, despite the city's haunting allure, the weight of the Death Knights' malevolence could not be denied. The crimson skies above the city wept shadows, and the very air seemed to whisper of despair. The architecture, though intricately designed, carried a heavy air of melancholy—a reflection of the souls that inhabited it and the deeds that took place within its walls.   And so, the Crimson Citadel stood as a manifestation of the Death Knights' dark desires, a testament to their will to dominate and seize power through shadow and pain. The city's very existence seemed to be woven from the fabric of malevolence itself, a place where the boundary between the mortal realm and the abyssal void was thin. And as its crimson spires pierced the sky, the tale of the city whispered a warning, a reminder that even beauty and elegance could be twisted into darkness when touched by the hands of the malevolent.