the seven

the "seven" are a group of 7 adventuring parties/groups of individuals who serve under nobility to govern and protect the kingdom from external threats.   in order for any individuals to pass to the other levels, they must pick a faction to pledge loyalty towards. the 7 factions are quite powerful, as they are in charge of the promised lands (levels 1-50). due to corruption, circumstances, and pain, the 7 factions have lost their way or have become the very thing they have sworn to hate.   the 7 factions have time and time again miss-directed and swayed from their tasks as they have become more focused on their own goals. the seven factions have been given a blessing to advance into"death garden" with the blessing of the "immortals" and the "peacekeepers" if they maintain balance and govern the lands to what they wanted them to be.   the seven are exiled members who left "death garden" and would want to go back, so they promised the "peacekeepers" and "the immortals" that they would govern and protect the "promised lands" to go back to "death garden" (level 51 and beyond).