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2 - Familiar

Familiar   Tier: 2 Activation: Passive Ranked: Yes   When your character purchases this talent, choose a silhouette 0 creature (approved by your GM). This creature becomes your character's familiar. Your character is bonded to this familiar as long as you choose, though the GM may decide to remove it due to mistreatment or other conditions.   You can instruct the familiar how to act verbally. However, the only action a familiar may take in structured encounters is to Exchange an Action for a Maneuver. It cannot fight except in self-defense, under the GM's direction.   Once per round, your character may use a maneuver to direct the familiar to take specific maneuvers during your character's turn. As long as the familiar is in short range, it may use the Assist maneuver to give b to all magic checks. This range increases with ranks in Familiar.   Note: The intent here is the unless given a specific order by the player on the player's turn the familiar with typically chose to spend its maneuvers to stay out of danger and assist with spellcasting.

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