Aim / Flourish
During combat, a character can use the aim maneuver
to steady a weapon or line up a hit before attacking,
which grants a bonus to their next combat check.
A character only gains the benefit of aiming if they
remain in their current position and do not perform
any additional maneuvers or actions before their next
combat check. Any damage taken that exceeds the
character’s soak also negates the benefit of aiming.
Aiming provides the character with one of the following two bonuses:
• Gain b on the next combat check. If the character spends two consecutive maneuvers aiming, they gain b b on the next combat check.
• Target a specific item carried by the opponent or a specific part of the target or opponent. This could allow the character to attempt to strike or shoot a weapon from an opponent’s hand, for example, or target an opponent’s limb to hobble them. If the character spends one maneuver aiming to do this, their next combat check suffers b b . If they spend two consecutive maneuvers aiming, the combat check suffers b instead.
Aiming provides the character with one of the following two bonuses:
• Gain b on the next combat check. If the character spends two consecutive maneuvers aiming, they gain b b on the next combat check.
• Target a specific item carried by the opponent or a specific part of the target or opponent. This could allow the character to attempt to strike or shoot a weapon from an opponent’s hand, for example, or target an opponent’s limb to hobble them. If the character spends one maneuver aiming to do this, their next combat check suffers b b . If they spend two consecutive maneuvers aiming, the combat check suffers b instead.
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