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Alvain

The Immortal Alvain are the most powerful race in Alwaus. They have taken up the role as cultural shepards for the younger races of the world, and are still worshiped as gods by some of the more primitive species.

  Tall, slender, and beautiful - the Alvain are some of the most powerful beings in the world. Even the most mundane of the species displays a natural affinity for the arcane arts, and strength and speed of their warriors is riviled by few others.   True immortals, an Alvain will live for eternity unless their body is broken by outside forces. As they age, they continue to amass power (both magical and poltiical) and their influence can be found in every corner of Alwaus.   Once they've reach maturity, Alvain adults are expected to commit to one of the Dynaties that permeated Alvain Culture. The choice of which Dynasty to join is a major decision and is not taken lightly. Many Alvain will take centuries working with advocates for the many Dynasties, and in turn the Dynasties look for promising young Alvain to mentor and eventually add to their ranks.

Basic Information

Anatomy

Similair to humans in most respects, however they tend to be taller and thinner overall. Sharp features and large eyes and ears, their skin and hair colours range from a variety of dark coppers and browns, to blush pinks and tans, to even subtle blues and purples.

Genetics and Reproduction

True Immortals, their need to reproduce is significantly lessened as there is infrequently population that needs to be replaced. Little is known about gestation and infancy of the Alvain, however Alvain children and guarded jealously by their parents and their education is often their sole responsibility for the first century of their life.

Growth Rate & Stages

Alvain are closely guarded as children and youth, and spend the first centuries of their lives under the strict control of their educators.

Ecology and Habitats

Alvain articfacers have spend the last eons perfecting their art of weaving magic seamlessly with nature. Their cities and structures often stand amogst the wonders of nature in perfect harmony. That being said, the Alvain refuse to tolerate any local fauna or wildlife that refuses to bend to their will and many species have been forced out of generational hunting grounds due the settlement of new Alvain Enclaves.

Dietary Needs and Habits

The near complete penetration of magical abilties in the population cause the Alvain to have unussually high metabolisms. Most are musucular yet thin, depsite the lavishness of most Alvain meals.

Biological Cycle

Blessed with true immortality, Alvain never age. Death is not an inevitability for them like it is for other races.

Additional Information

Facial characteristics

Sharp facial features (nose, brow, chin) Larger eyes than humans, often with brightly coloured eyes Large ears, frequently ending in points.

Geographic Origin and Distribution

Centrally Located in Alvantis, (the very heart of the Immortal Empire) with most of the major dynasties holding major branches in the outside areas to expand their influence and collect their dues from the other races. Smaller Enclaves are often scattered across the Empire, the majority of which are settled without the direct oversight of the ruling council.

Average Intelligence

Highly intellegent and cunning. As diplomacy and intrigue are central components to most relationships between Alvain, they are forced at an early age to be mindful and considerate of consequence and perception.

Perception and Sensory Capabilities

Nearly all of the Alvain have some magical abilities, and simple acts of magic are mundane matters of convenience for most of the society.

Civilization and Culture

Naming Traditions

As an Alvain will carry them with them for eternity, much consideration is giving to naming them, with most names not given out until they can be properly earned by personality or deed.   Last names are an earned right, as an Alvain will only take the name of a Dynasty after they have declared for them, and vice versa.

Major Organizations

Alvain society is organized into powerful Dynasties, each competing with each other for influence and power in the consul. Mature Alvain are expected to declare for a Dynasty that matches their ambitions and beliefs. Once their worth has been proven, the Dynasty can then declare for the individual Alvain in return, and which point they become a speaking member of the Dynasty.   The Dynasty heads sit in a Council which in turn answers to The Empress. While they speak on behalf of their declared members, it is ultimately The Empress who has final say in most matters in The Empire.

Beauty Ideals

The mundane use of magic has made the grooming and cosmetic needs of the Alvain an afterthought. Slight modification to colour and texture of skin and hair is a matter of a simple glamour spell. Fashion trends tend to change frequently and with little warning.

Average Technological Level

Magical Artifcating has brought an unprecedited level of technology and magic to the Alvain. Their partnership with Stolzetürm has further bolstered their studies into woven enchantments that touch nearly every level of Alvain society.   Outside of the Alvain cities and enclaves however, the wilderness still presses against the magical boundaries of their cities.

Major Language Groups and Dialects

The old language of High Truth is still taught among the Alvain, however the more common tongue has taken root in most Alvain culture despite protests from many groups within.

Common Etiquette Rules

Am extremely polite society with layers of rules on etiquette and protocol. Deference is given to Alvain of higher age than yourself, however society rebukes any who openly inquire about anothers true age. It creates a complicated culture of posturing and doublespeak, which often confuses outsiders.

Common Dress Code

Dress code verifies from city to city however the culture's preoccupoation with hygiene and order is reflected in thier attire as well. Clean lines and colours are commonplace, with more elaborate pieces reserved for formal events or military armours.

Culture and Cultural Heritage

The entire societal structure of the continent of Alwaus can be said to be a monument to the power and success of Alvain culture. With the formalization of The Eternal Empire, Alvantes is now heading into a golden age.

Common Taboos

Inquiring about or referring about another Alvain's true age is considered a rude, and sometimes even hostile act. The Alvain have a distasteful relationship with death, and discussing fallen Alvain is rarely done outside of intimate settings. Murder of an Alvain is considered a blasphemy against both The Goddess and The Empire. Even the most heinous of crimes are treated with exile. (Atleast for the Alvain. Other species are judged with a different set of scales.)

Common Myths and Legends

While on the surface The Empire pays homage to The Goddess, the truth is that the Alvain have long been skeptical of their traditions and long standing beliefs with the church. Most admit the faith has it's uses however, especially when treating with the lesser races of Alwaus.

Interspecies Relations and Assumptions

They dominate the lesser rates, with the common exception of the Kinderstärke.   The recent and bloody war again Humanity will not soon be forgotten in the long memories of the Alvain, despite the humans who killed their brothers and sister perishing into decay centuries ago.   Many of the other lessor species treat the Alvain with reverence and respect, and Alvain Director's can still be found influencing species in every corner of the continent.

RPG Datasheet

Test slot for now   Elf Whether tall or short, with pointy or really pointy ears, most elves are known for their grace, longevity, and connection to the natural world. This profile is based on that common conception of an elf, with high Agility (and an innate defense) but a lower wound threshold. Species Abilities   2 3 2 2 1 2 BRAWN 2 AGILITY 3 INTELLECT 2 CUNNING 2 WILLPOWER 1 PRESENCE 2   Wound Threshold: 9+Brawn • Strain Threshold: 10+Willpower • Starting Experience: 90 XP • Special Abilities: Elves begin with one rank in Perception. You still cannot train their Perception above rank 2 during character creation. • Nimble: Elf characters have a melee and ranged defense of 1.

IN PROGRESS
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Scientific Name
Major Race
Origin/Ancestry
Pre-History
Lifespan
Immortal
Average Height
5'11 for Men 5'8 for Women
Average Weight
190 for Men 130 lbs for Women
Average Physique
Tall, thin, muscular.
Body Tint, Colouring and Marking
Majority of Alvain have pale or peach toned skin but it is not uncommon to see darker tans and coppers, or even more exotic colours like pinks or purples.   Hair ranges much in a similar way, with brown, black, blonde, and red being the most common but with bold colours making more frequent appearances as fashion dictates.
Related Myths
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Comments

Author's Notes

This is very much a work in progress. I'm throwing information out here to get a sense of the website more so than actually putting out ideas. No judgement.


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Sep 10, 2018 07:16

I would advise against snarky responses to the labels in the form or filler answers. It looks like you're arguing with yourself. "Average length" is meant for quadrupeds. Articles about beings that walk upright should ignore it. I don't know what "biological traits" are supposed to be either, so I'd similarly ignore it. "Beauty Ideals" is a poor description of your race's beauty ideals. Better leave a blank space instead.

Sep 11, 2018 01:13

This was literally the first article I ever wrote. I wasn't even aware there was content on it as I was just playing around with templates. Thanks for the feedback none the less however.