BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Athletics - Forced Entry

Sometimes, the characters need to get access to a building or room and cannot afford the time or the means to obtain a key or open the door in ways other than breaking it down. This can be accomplished by using tools with brute force alone, or tools such as a battering ram or crowbar and it also applies to containers such as crates and chests.   The difficulty of an Athletics - Force Entry check is based on the quality of the barrier or object they are attempting to force their way through.   EXAMPLE #1 OF A FORCED ENTRY CHECK   Elysha is a Warden in the city of Bareshield. Her recent case has led her and her partner to a cheap tenement to arrest a dangerous suspect. They now stand in front of the door, weapons drawn. Elysha attempts to kick in the door.   The GM makes it an Easy (d) Athletics check since the door is of poor quality. The door is locked so Elysha's player adds b to the pool. The roll generates ssaaa. Elysha successfully kicks the door open. She spent a to have add a b on her Cool check to determine initiative. She spends aa to have the suspect be caught unaware, away from their weapon.   EXAMPLE #2 OF A FORCED ENTRY CHECK   Cletus is a part of a gang of bandits, attacking small communities in The Kaldari Highlands. His group is currently pillaging a small village when an alarm goes off. It is only a matter of time before the defenders receive reinforcements. Cletus breaks into a home and sees a chest. The container is locked and is too heavy to bring along. He gets his axe out and tries to break the chest open.   The chest is made of high quality wood thus making it a Hard (ddd) Athletics check. It is locked so the GM adds b to the pool. Since an axe is a proper tool to hack though wood, it adds a b to the check. To represent the danger of damaging the goods inside of the chest, the GM also upgrades the difficulty of the check by one, and warns the player that a d result will likely result in his treasure being damaged or even destroyed.   Cletus swings hard at the chest. He rolls sshd. When his axe connects, the chest's lid splinters and the GM spends a h, making a piece of wood fly away and hit his face, inflicting a wound. When Cletus looks into the container, he realizes that among the valuables inside, his axe has broken an unidentified potion thanks to the GM spending the d. Cletus takes whatever else that has value and runs away before the reinforcements arrive.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!