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Blanket Barrage

Pilot Only: No
Silhouette: 5+
Speed: 0–3
The gunner uses the ship’s weapons to raise a curtain of fire around the ship, protecting it from smaller vehicles. Any smaller vehicle attempting an attack run will must brave a hurricane of heavy weaponry. This action also speeds up combat when your vehicle has lots of guns. When performing the Blanket Barrage action, your character makes an Average (d d) Gunnery check and selects all weapons of a single type that share a firing arc. Those weapons count as firing that round. This action requires at least two weapons to use, and it cannot be used if there are not two weapons of a single type that share a firing arc. Until the end of their next turn, all vehicles of silhouette 4 or smaller upgrade the difficulty of any combat checks made against your character’s vehicle once, plus one additional time per a a on the check.

If their combat check generates h h, they suffer one automatic hit, which deals half the base damage (rounding up) of the type of weapon used in the Blanket Barrage action. If their combat check generates d, they suffer one automatic hit dealing the full base damage instead.

  At your discretion, the Blanket Barrage might not cover all arcs of the vehicle, leaving some areas open.


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