Burn
Active
Weapons with Burn inflict damage over time. When Burn is triggered, one target hit by the attack continues to suffer the weapon’s base damage each round for a number of rounds equal to the weapon’s Burn rating. Apply damage at the start of each of the target’s turns. If multiple targets suffer hits from a weapon with Burn, the quality may be triggered multiple times, affecting a different target each time.
A victim might be able to stop the damage by performing an action to roll around and make a Coordination check. The difficulty is Average (d d) on hard surfaces such as the floor of a building, or an Easy (d) on grass or soft ground. Jumping into a body of water stops the damage immediately. Both situations assume the flame is from actual combustion rather than a chemical reaction. With the latter, there is usually little the victim can do.
Weapons with Burn inflict damage over time. When Burn is triggered, one target hit by the attack continues to suffer the weapon’s base damage each round for a number of rounds equal to the weapon’s Burn rating. Apply damage at the start of each of the target’s turns. If multiple targets suffer hits from a weapon with Burn, the quality may be triggered multiple times, affecting a different target each time.
A victim might be able to stop the damage by performing an action to roll around and make a Coordination check. The difficulty is Average (d d) on hard surfaces such as the floor of a building, or an Easy (d) on grass or soft ground. Jumping into a body of water stops the damage immediately. Both situations assume the flame is from actual combustion rather than a chemical reaction. With the latter, there is usually little the victim can do.
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