Compulsive Habit
A compulsion represents a minor action (costing a maneuver in most cases) the character simply has a hard time to resist doing. In cases where controlling oneself is paramount, and the character must be sure not to commit the compulsory act, the character must make a Hard (ddd) Discipline check to abstain from it. There are many possibilities this Bane can reflect, but examples include fidgeting, snapping one's fingers, playing with a coin, being obsessively tidy, and various other quirks and idiosyncrasies. As with all narrative elements based on real mental health conditions it is imperative that the table handle such things with respect and ensure everyone playing is comfortable with the subject matter being utilized in this way.
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