Conjure (Spell)
Skills: Arcana, Divine, Primal
Concentration: Yes
Conjuration magic allows a character to summon allies and create items out of the raw stuff of magic (whatever that may be in your setting).
Conjure’s structured encounter rules, on page 216, are fairly good guidance for using Conjure in narrative encounters. However, we admit that the Conjure action is one of the most loosely defined rule sets because of the sheer number of items or creatures you could summon or create. When using Conjure to summon or create something in a narrative encounter, what you need to determine is the size or complexity of the conjuration. How elaborate the spell gets can be a matter of common sense for you and your players. Summoning a glowing sword and fighting with it seems reasonable, but summoning a cannon does not (especially if the cannon doesn’t exist in your setting!) Likewise, summoning a door to bar a portal or brush and brambles to make an area difficult terrain is within the scope of a spell, but summoning a canyon filled with molten lava is not!.
This action represents the ability of a spellcaster to animate objects or create items (or even allies) out of thin air and the aether. The character makes an Arcana or Primal skill check. The default difficulty for the check is Easy (d). If the check is successful, the character summons a simple tool with no moving parts (such as a shovel or pickax), a one-handed melee weapon with no moving parts (such as a sword or knife), or a minion no bigger than silhouette 1 (such as an animal, magical creature, elemental spirit, or even undead monstrosity). These appear engaged with the character. The summoned minion or item remains present until the end of the character’s next turn.
The exact nature of the summoned creature is determined by the elemental profile here: Alternative Conjuring Rules - Templates If the character summons a creature, the creature behaves in the best approximation of its natural instincts (as determined by the GM). It is not controlled by the character, and may even be hostile to them. In a structured encounter, it takes its turn immediately after the character.
Before making a conjure check, choose any number of additional effects listed on Table III.2–8: Conjure Additional Effects. These effects are added to the check.
Concentration: Yes
Conjuration magic allows a character to summon allies and create items out of the raw stuff of magic (whatever that may be in your setting).
Conjure’s structured encounter rules, on page 216, are fairly good guidance for using Conjure in narrative encounters. However, we admit that the Conjure action is one of the most loosely defined rule sets because of the sheer number of items or creatures you could summon or create. When using Conjure to summon or create something in a narrative encounter, what you need to determine is the size or complexity of the conjuration. How elaborate the spell gets can be a matter of common sense for you and your players. Summoning a glowing sword and fighting with it seems reasonable, but summoning a cannon does not (especially if the cannon doesn’t exist in your setting!) Likewise, summoning a door to bar a portal or brush and brambles to make an area difficult terrain is within the scope of a spell, but summoning a canyon filled with molten lava is not!.
This action represents the ability of a spellcaster to animate objects or create items (or even allies) out of thin air and the aether. The character makes an Arcana or Primal skill check. The default difficulty for the check is Easy (d). If the check is successful, the character summons a simple tool with no moving parts (such as a shovel or pickax), a one-handed melee weapon with no moving parts (such as a sword or knife), or a minion no bigger than silhouette 1 (such as an animal, magical creature, elemental spirit, or even undead monstrosity). These appear engaged with the character. The summoned minion or item remains present until the end of the character’s next turn.
The exact nature of the summoned creature is determined by the elemental profile here: Alternative Conjuring Rules - Templates If the character summons a creature, the creature behaves in the best approximation of its natural instincts (as determined by the GM). It is not controlled by the character, and may even be hostile to them. In a structured encounter, it takes its turn immediately after the character.
Before making a conjure check, choose any number of additional effects listed on Table III.2–8: Conjure Additional Effects. These effects are added to the check.
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