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Cool - Gambling

Everyone enjoys some personal time between missions and adventures. Gambling is a good way to cool off and possibly make a profit. This subskill is used when your character plays cards or another game of chance in which bluffing, luck, and strategy are all intertwined.   In order to gamble, all characters involve must make a competitive Average (dd) Cool check. Before the check, each player wagers a certain amount of money and the winner keeps the entire pot. Should there be no winner, the pot remains for an additional round. Ties are broken as per the rules of competitive checks on page 26 of the Genesys Core Rulebook.   Note that depending on the scenario, a character might have to commit to a certain number of rounds of play. Therefore, a character cannot bail out before the whole game ends. Doing so would be rude and might have consequences depending on the other gamblers involved.   Cool is the go-to skill for gambling as it represents playing while maintaining their composure. If the character wants to bluff and beguile, they may use Deception instead of Cool. If the character wants to cheat outright, they should use the Skulduggery skill. Depending on the game played, the GM might say that some skills cannot be used to play.   Gambling is a great way for players to make a bit of cash, create great narrative opportunities or simply make a transition between two adventures. Engaging in gambling, as detailed in the previous example, can be time consuming during a game session, even more if the table is hosting many players and the game lasts more than a single round. Plus, characters not skilled in gambling might not show interest and will be forced to wait for their chance to interact as the GM has to focus at the game going on.   Simplified Gambling Rules   An alternative is to use simplified gambling rules, in which a single roll from the PC is required to determine the outcome of a gambling round.   The first step is to determine the number of NPCs at the table. When the original wager is set, multiply that value by the number of NPCs playing to determine the pot value.   Then the PC makes an Average (d) check, using their skill of choice (Cool, Deception, or Skulduggery). The check is upgraded for each NPCs participating beyond the first. This upgraded difficulty represents the challenge of beating everyone at the table. When spending symbols, remember that one alters the pool by an amount of a single individual's wager, not of the NPCs' communal pool.   Should more than one PC participate in simplified gambling, PCs make a competitive check, with the same upgraded difficulty based on number of NPCs.   EXAMPLE #1 OF GAMBLING   Buck has finished a hard day working the fields in The Village of Tribute and is now enjoying himself at Sophie's Tavern where he stops for a drink. At some point, he invites herself to a table where people are playing a popular card game. There are three other people playing: Declan, Vargan, and Father Wilhelm.   The starting wager is 10 silver, which everyone put at the center of the table, which now has 40 silver in. Buck has to make a competitive Average (dd) Cool check. The rolls generate ssa (Buck), saa (Declan), ssh (Vargan), and a (Father Wilhelm).   Buck wins the check with his roll. His ss beat Declan and Wilhem's rolls. Even though Vargan scored ss as well, the number of a rolled breaks the tie in favor of Buck. Buck spends his a to increase Vargan's wager by 10% of the original (+1). Declan spends each of his a to decrease his wager by 10% of the original one (2x-1=8). Wilhem's a is spent to decrease his own wager by 10% of the original wager value (-1). Finally, Declan increases his by 10% (+1).   Here are the wagers from each player after the adjustments:   Buck: 10 Declan: 8 (10-1-1) Vargan: 12 (10+1+1) Wilhelm: 9 (10-1)   Since Buck wins, he takes the whole 39 silver pieces. Considering he invested 10 silver, this gives him a profit of 29 silver.   EXAMPLE #2 OF GAMBLING   Later that night, Buck is going to play another game with 4 NPC players. The GM says they are going to use the simplified gambling rules as the party wants to move on with the adventure. The original wager is set to 10. Since there are four other gamblers, the pot has 50 silver in.   The Average (dd) Cool check is upgraded three times since there are 4 NPCs involved. Therefore, the difficulty becomes ccd. The roll generates sad. Since the check succeeded, Buck wins! The a is spent to increase the NPC's pool wager by 10% of the original wager (+1) while the d is spent to decrease it by 50% (-5). Therefore, he wins the 46 silver (50+1-5), for a net profit of 36 silver standards.   If he would have failed that check but otherwise generated the same other symbols, fad, he would have lost the game. The a would have been used to reduce his wager by 10% of the original value (-1) while the d would have increased it by 50% (+5). Therefore, he would have lost 16 standards (10-1+5).

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