Cool - Gambling
Everyone enjoys some personal time between missions
and adventures. Gambling is a good way to cool off
and possibly make a profit. This subskill is used when
your character plays cards or another game of chance
in which bluffing, luck, and strategy are all intertwined.
In order to gamble, all characters involve must make
a competitive Average (dd) Cool check. Before the
check, each player wagers a certain amount of money
and the winner keeps the entire pot. Should there be no
winner, the pot remains for an additional round. Ties
are broken as per the rules of competitive checks on
page 26 of the Genesys Core Rulebook.
Note that depending on the scenario, a character
might have to commit to a certain number of rounds of
play. Therefore, a character cannot bail out before the
whole game ends. Doing so would be rude and might
have consequences depending on the other gamblers
involved.
Cool is the go-to skill for gambling as it represents
playing while maintaining their composure. If the
character wants to bluff and beguile, they may use
Deception instead of Cool. If the character wants
to cheat outright, they should use the Skulduggery
skill. Depending on the game played, the GM might say
that some skills cannot be used to play.
Gambling is a great way for players to make a bit of
cash, create great narrative opportunities or simply
make a transition between two adventures. Engaging
in gambling, as detailed in the previous example,
can be time consuming during a game session,
even more if the table is hosting many players and
the game lasts more than a single round. Plus,
characters not skilled in gambling might not show
interest and will be forced to wait for their chance
to interact as the GM has to focus at the game going
on.
Simplified Gambling Rules
An alternative is to use simplified gambling rules,
in which a single roll from the PC is required to
determine the outcome of a gambling round.
The first step is to determine the number of NPCs at
the table. When the original wager is set, multiply
that value by the number of NPCs playing to determine
the pot value.
Then the PC makes an Average (d) check, using
their skill of choice (Cool, Deception, or Skulduggery).
The check is upgraded for each NPCs participating
beyond the first. This upgraded difficulty
represents the challenge of beating everyone at the
table. When spending symbols, remember that one
alters the pool by an amount of a single individual's
wager, not of the NPCs' communal pool.
Should more than one PC participate in simplified
gambling, PCs make a competitive check, with
the same upgraded difficulty based on number of
NPCs.
EXAMPLE #1 OF GAMBLING
Buck has finished a hard day working the fields in The Village of Tribute and is
now enjoying himself at Sophie's Tavern where he stops for a drink.
At some point, he invites herself to a table where
people are playing a popular card game. There are
three other people playing: Declan, Vargan, and Father Wilhelm.
The starting wager is 10 silver, which everyone
put at the center of the table, which now has 40
silver in. Buck has to make a competitive Average
(dd) Cool check. The rolls generate ssa (Buck),
saa (Declan), ssh (Vargan), and a (Father Wilhelm).
Buck wins the check with his roll. His ss beat
Declan and Wilhem's rolls. Even though Vargan scored
ss as well, the number of a rolled breaks the tie
in favor of Buck. Buck spends his a to increase
Vargan's wager by 10% of the original (+1). Declan
spends each of his a to decrease his wager by 10%
of the original one (2x-1=8). Wilhem's a is spent to
decrease his own wager by 10% of the original wager
value (-1). Finally, Declan increases his by 10% (+1).
Here are the wagers from each player after the adjustments:
Buck: 10
Declan: 8 (10-1-1)
Vargan: 12 (10+1+1)
Wilhelm: 9 (10-1)
Since Buck wins, he takes the whole 39 silver pieces. Considering he invested 10 silver, this gives him a profit of 29 silver.
EXAMPLE #2 OF GAMBLING
Later that night, Buck is going to play another game with 4 NPC players. The GM says they are going to use the simplified gambling rules as the party wants to move on with the adventure. The original wager is
set to 10. Since there are four other gamblers, the pot has 50 silver in.
The Average (dd) Cool check is upgraded three
times since there are 4 NPCs involved. Therefore,
the difficulty becomes ccd. The roll generates
sad. Since the check succeeded, Buck wins!
The a is spent to increase the NPC's pool wager by
10% of the original wager (+1) while the d is spent
to decrease it by 50% (-5). Therefore, he wins the 46 silver (50+1-5), for a net profit of 36 silver standards.
If he would have failed that check but otherwise
generated the same other symbols, fad, he
would have lost the game. The a would have been
used to reduce his wager by 10% of the original
value (-1) while the d would have increased it by
50% (+5). Therefore, he would have lost 16 standards
(10-1+5).
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