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Crafting with the Alchemy Skill

Characters can use the Alchemy skill to prepare elixirs, poisons, salves, unguents, and other concoctions, including those listed on page 102 to 104. For simplicity, these various concoctions are referred to as potions. Preparing a potion follows the normal rules for crafting, with the exceptions noted in this section.

  The process of brewing a potion takes one hour, plus a number of hours equal to the rarity of the potion. If the check is successful, the character creates enough of the potion for a single dose or application. The player and GM may spend dice symbols for additional effects, as per the examples in the table below.

 
Spending Advantage while Crafting Alchemy
  Normally, an alchemist’s lab or kit (see page 100) is required in order to prepare a potion. In some cases, your GM might allow a character to make a check at an increased difficulty to prepare certain concoctions without access to the proper tools. Likewise, your character needs access to suitable ingredients (see page 114).

  Your character is not restricted to those potions listed on page 102 to 104. If you wish to craft a new potion, talk to your GM about your idea and work with them to determine the potion’s effects. The potions in this book are a good guideline for the kinds of effects a potion might have, as well as an appropriate rarity (and therefore crafting difficulty). Your GM has the final say on the effects of the potion and the difficulty of the check to prepare it.

  Most poisons should function similarly to the basic poison on page 102, requiring the target to make a Resilience check, with the result of the check determining the severity of the poison’s effects. For instance, a poison intended to render the target unconscious might function just like the basic poison, except that it inflicts strain instead of wounds if the target fails their check.

 

Alchemy Ingredients



  Before your character can brew a potion or prepare another alchemical concoction, they must, of course, have suitable ingredients. For most potions, your character can either simply purchase the ingredients, or gather them personally.

  As a guideline, the ingredients for a potion cost half the price of the final product, with a rarity half that of the desired potion or elixir (rounded up). Of course, things aren’t always so simple, and your GM may determine that certain key ingredients are not available for purchase, and require your character to track them down by other means. This is particularly appropriate for rare and fantastical potions, such as invisibility potions.

  Most ingredients, whether available for purchase or not, can be gathered in the wilderness. To gather the necessary ingredients for a potion, your character (or perhaps an ally) must travel to an appropriate location and spend some time—probably at least the better part of a day—finding and obtaining the ingredients. The character makes a Survival check, with a difficulty equal to half the rarity of the potion, rounded up. If the check is successful, the character gathers enough ingredients to prepare one batch of the potion.

  Rare or singular ingredients, or those that by necessity are dangerous to acquire, may require more than a single Survival check to obtain. The acquisition of such components could become the basis of an encounter or even an entire adventure.


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