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Damage Control

Pilot Only: No
Silhouette: Any
Speed: Any
As a vehicle takes damage, sparks fly and systems begin to fail. The Damage Control action can mitigate this stress. When performing the Damage Control action, choose whether you want your character to repair system strain or hull trauma. Then, make a Mechanics check, with the difficulty determined by Table III.2–16: Damage Control Difficulty. If the check is successful, reduce the vehicle’s system strain or hull trauma by one per uncanceled s.

  Characters can use the Damage Control action to repair system strain multiple times during an encounter. However, only one Damage Control action can be made to repair hull trauma during an encounter—no matter how many characters are on the vehicle. In both cases, you decide whether your players’ characters can use the Damage Control action, depending on the current situation (a fighter pilot probably couldn’t climb out of their plane to patch their wing, after all).

  Characters can also use this action to repair Critical Hits the vehicle is suffering from. The difficulty of repairing a Critical Hit is listed in the Severity column of Table III.2–19: Critical Hit Result, on page 230. Checks to repair Critical Hits can be attempted multiple times, until the Critical Hit is repaired.

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