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Gain the Advantage

Pilot Only: Yes
Silhouette: 1–4
Speed: 4+
This action reflects the frantic give-and-take of a dogfight between small vehicles. It allows a pilot to gain the upper hand against a single enemy vehicle, maneuvering to deny that foe shots while setting up attacks of their own.

  To execute this action, the pilot chooses one enemy vehicle and makes a Driving or Piloting check, the difficulty of which is determined by the relative speeds of the vehicles involved in the attack (see Table III.2–18: Speed Advantage Difficulty). If the pilot succeeds, they gain the advantage. While a pilot has the advantage, upgrade the ability of all combat checks made from the pilot’s vehicle against the target vehicle twice, and upgrade the difficulty of all combat checks made by the target vehicle against the pilot’s vehicle twice.

  Once one pilot gains the advantage, on the following turn, the opponent may attempt to cancel out the advantage by using Gain the Advantage as well. This works as described earlier, but the difficulty of the Piloting check is increased by one. After all, it is harder to maneuver to get on an opponent's tail if that opponent is already on your tail!

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