Guarded Stance
When a character is confronted by an angry enemy with
a weapon, they may be inclined to defend themselves
rather than taking an ineffectual swing at their opponent.
In such an instance, the character can take a maneuver
to assume a guarded stance, which contributes to their
defense against melee attacks. A character who performs
this maneuver adds b to any combat checks they make
until the end of their next turn. However, they also gain
melee defense 1 until the end of their next turn.
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