Guided
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A weapon with the Guided quality can track opponents. The Guided quality can only be triggered if an attack misses. If Guided is triggered, the controlling character may immediately make a combat check as an out-of-turn incidental. The difficulty of this combat check is Average (dd instead of building the ability of the pool normally, add d equal to the weapon’s Guided rating. If the check is successful, the weapon strikes the target, and the attack is resolved normally. This second attack cannot occur if the initial attack was a success.
Additionally if the weapon used is a thrown weapon, if the guided quality is activated it them will return to the user at the end of their turn.
A weapon with the Guided quality can track opponents. The Guided quality can only be triggered if an attack misses. If Guided is triggered, the controlling character may immediately make a combat check as an out-of-turn incidental. The difficulty of this combat check is Average (dd instead of building the ability of the pool normally, add d equal to the weapon’s Guided rating. If the check is successful, the weapon strikes the target, and the attack is resolved normally. This second attack cannot occur if the initial attack was a success.
Additionally if the weapon used is a thrown weapon, if the guided quality is activated it them will return to the user at the end of their turn.
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