Hull Trauma Threshold
Hull trauma threshold is a reflection of a vehicle’s sturdiness
and resistance to damage. The sturdiness of a
ship’s hull and mast, the quality of a bicycle’s chain and
gears, and the resilience of a tank’s frame are all represented
by hull trauma threshold. Hull trauma generally
requires major body work on the vehicle to repair,
which can be extremely costly.
Like the wound threshold of a player character, hull trauma threshold represents the amount of physical damage that a vehicle can suffer before it is rendered inoperable or destroyed. In game terms, when a vehicle exceeds its hull trauma threshold, one of two things happen. If it is occupied only by unimportant characters, such as minion NPCs, it is simply destroyed— crashes and crumples, flips over, or explodes. If it is occupied by plot-relevant characters, such as the PCs or rival/nemesis NPCs, it suffers a Critical Hit (see Vehicle Critical Hits, on page 231) and becomes inoperable.
Until its hull trauma is reduced to its hull trauma threshold or below, all of its components are compromised (see Vehicle Components, on page 221). Hull trauma threshold is measured in planetary scale (see Planetary Scale versus Personal Scale, on page 224), meaning that one point of hull trauma equals 10 wounds on an individual.
Repairing Hull Trauma
While system strain and the results of some Critical Hits are temporary, hull trauma is more permanent. Repairing hull trauma requires three things: proper facilities, money, and time. Proper facilities have enough tools, light, parts, and workspace to make the repairs to the vehicle.
We recommend paying 100 to repair 1 hull trauma, but the cost can fluctuate based on your characters’ reputation, the scarcity of parts, and other factors at your discretion as GM. A good rule of thumb is that light damage (up to a quarter of a vehicle’s total hull trauma threshold) should take an amount of time measured in days, while any damage over that takes weeks or even months to repair. Emergency Repairs The pilot or crew of a vehicle with hull trauma that exceeds its hull trauma threshold may attempt emergency repairs by scavenging all available parts from the vehicle and making a Hard (d d d ) Mechanics check. Success brings the vehicle back to some semblance of life. The vehicle reduces its hull trauma to one point below its hull trauma threshold, but its defenses, hull, navigation, and weapons remain compromised until it receives more time-intensive repairs.
Like the wound threshold of a player character, hull trauma threshold represents the amount of physical damage that a vehicle can suffer before it is rendered inoperable or destroyed. In game terms, when a vehicle exceeds its hull trauma threshold, one of two things happen. If it is occupied only by unimportant characters, such as minion NPCs, it is simply destroyed— crashes and crumples, flips over, or explodes. If it is occupied by plot-relevant characters, such as the PCs or rival/nemesis NPCs, it suffers a Critical Hit (see Vehicle Critical Hits, on page 231) and becomes inoperable.
Until its hull trauma is reduced to its hull trauma threshold or below, all of its components are compromised (see Vehicle Components, on page 221). Hull trauma threshold is measured in planetary scale (see Planetary Scale versus Personal Scale, on page 224), meaning that one point of hull trauma equals 10 wounds on an individual.
Repairing Hull Trauma
While system strain and the results of some Critical Hits are temporary, hull trauma is more permanent. Repairing hull trauma requires three things: proper facilities, money, and time. Proper facilities have enough tools, light, parts, and workspace to make the repairs to the vehicle.
We recommend paying 100 to repair 1 hull trauma, but the cost can fluctuate based on your characters’ reputation, the scarcity of parts, and other factors at your discretion as GM. A good rule of thumb is that light damage (up to a quarter of a vehicle’s total hull trauma threshold) should take an amount of time measured in days, while any damage over that takes weeks or even months to repair. Emergency Repairs The pilot or crew of a vehicle with hull trauma that exceeds its hull trauma threshold may attempt emergency repairs by scavenging all available parts from the vehicle and making a Hard (d d d ) Mechanics check. Success brings the vehicle back to some semblance of life. The vehicle reduces its hull trauma to one point below its hull trauma threshold, but its defenses, hull, navigation, and weapons remain compromised until it receives more time-intensive repairs.
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