Interact with the Environment
Often, a single maneuver is enough to interact with the
environment around a character. This is a broad category
of possible interactions, such as opening a door,
ducking behind a wall, pressing a specific button on a
control panel, or grabbing a weapon off of the ground.
The following are additional specifically designed
examples of interacting with the environment:
• Moving a large item. Flipping over a table, shoving a barrel into a pursuer’s path, hefting a crate: each of these takes a maneuver to perform.
• Opening or closing a door. Whether an electronic blast door or a simple door with latches and hinges, opening or closing it takes a maneuver.
• Taking cover. Ducking behind a door jamb, crouching behind a crate, or peeking around a tree trunk: all of these allow the character to gain ranged defense 1 (some cover can grant a ranged defense higher than 1, if particularly sturdy). It takes a maneuver to take cover, but once in cover, the character keeps the bonus unless the circumstances around them change such that they no longer benefit from cover, or they move out of cover.
• Moving a large item. Flipping over a table, shoving a barrel into a pursuer’s path, hefting a crate: each of these takes a maneuver to perform.
• Opening or closing a door. Whether an electronic blast door or a simple door with latches and hinges, opening or closing it takes a maneuver.
• Taking cover. Ducking behind a door jamb, crouching behind a crate, or peeking around a tree trunk: all of these allow the character to gain ranged defense 1 (some cover can grant a ranged defense higher than 1, if particularly sturdy). It takes a maneuver to take cover, but once in cover, the character keeps the bonus unless the circumstances around them change such that they no longer benefit from cover, or they move out of cover.
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