Lasso of Command
Commanding Bullwhip Melee DAMAGE+4 CRIT3 Short ENCUM1 PRICE1050 RARITY8 Vicious 2
This bullwhip is of some eldritch make forgotten to history
and best left out of thought and mind by those who wish to
keep their wits. Outwardly, it appears to be nothing more
than a run of the mill bullwhip used to corral cattle or, in a
pinch, combat foes. However, it slices through the mind as
well as through the air and, in the grip of one with the
fortitude and willingness to sacrifice their sanity, can be
used to dominate lesser minds.
As an action, a character wielding the Commanding
Bullwhip can force a non-sentient living target to make an
opposed Discipline check against the wielder’s Willpower
characteristic. If the check fails, the wielder may, as an
incidental, force the target to take an action of the wielder’s
choosing. The wielder may spend a story point to use this
feature on a sentient living target. The GM may spend at
from the Discipline check to inflict the wielder with
Disorient for a number of rounds equal to the number of
uncanceled s of the check (minimum of 1). The GM
should also consider inflicting lasting sanity effects on the
wielder, as per the Genesys Core Rulebook.
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