BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Lasso of Command

Commanding Bullwhip Melee DAMAGE+4 CRIT3 Short ENCUM1 PRICE1050 RARITY8 Vicious 2   This bullwhip is of some eldritch make forgotten to history and best left out of thought and mind by those who wish to keep their wits. Outwardly, it appears to be nothing more than a run of the mill bullwhip used to corral cattle or, in a pinch, combat foes. However, it slices through the mind as well as through the air and, in the grip of one with the fortitude and willingness to sacrifice their sanity, can be used to dominate lesser minds.   As an action, a character wielding the Commanding Bullwhip can force a non-sentient living target to make an opposed Discipline check against the wielder’s Willpower characteristic. If the check fails, the wielder may, as an incidental, force the target to take an action of the wielder’s choosing. The wielder may spend a story point to use this feature on a sentient living target. The GM may spend at from the Discipline check to inflict the wielder with Disorient for a number of rounds equal to the number of uncanceled s of the check (minimum of 1). The GM should also consider inflicting lasting sanity effects on the wielder, as per the Genesys Core Rulebook.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!