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M - Pack Wolf

  "We did our best to chase the wolves away from what was left of village, but the beasts hunger outweighed their fear of our rifles and at least two of the bodies were devoured before we could route the pack. One even managed to take a bite from the leg of one of our horses. We did our best to heal the injury, but in the end we had to put the animal down and move on toward the highlands."
  Wolves are territorial pack hunters common to forests, plains, and tundra. While a single wolf poses little threat to a well-prepared human, the real danger is when the pack isolates a single target. Still, most wolves will target livestock instead of civilized races and are often quick to be scared off with blade and torch. 

 

(Minion) - Pack Wolf


BRN - 2 AGI - 3 INT - 1 CUN - 3 WIL - 2 PRE - 1

Silhouette - 1 DEF 0/Soak - 2 Wounds - 5
Weaknesses - N/A Resistances - N/A Immunities - N/A
Quick Initiative : 1.25 Prestige - N/A Identify: Culture 3, Nature 1

Primary Checks

Piercing Fangs : Brawl dd (a a) + Group Upgrade : Damage 5 (Piercing Critical 3; Range [Engaged]; Vicious 1, Knockdown



Information

Skills (group only) : Brawl, Athletics, Survival, Cool.


Abilities

Pack Tactics: Pack Tactics (when this creature’s minion group consists of at least two minions and is engaged with a target, a Pack Wolf can spend a maneuver to prevent the target from disengaging from the minion group until the end of their next turn and to add a a to their next combat check against that target.

Reinforcements : In an encounter with this Minion, the GM may spend h h on checks made by a PC to add one minion of this type to an existing minion group, or d to add a brand new minion group consisting of three of these adversaries.

 
Equipment

Weapons
Piercing Fangs : Brawl; Damage 5 (Piercing Critical 3; Range [Engaged]; Knockdown, Vicious 1 
  Potential Sundries
Wolf Pelt
 

 

Roleplaying Suggestions



General Behaviors


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Combat Behaviors


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Social Behaviors


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