Magical Implements
Magic, as with any other skill, can be augmented and
enhanced by various items. You may recognize them as
magical staples such as staffs, wands, and orbs. We call
them magic implements, and they’re a type of equipment.
Each of our magic implements, or tools, has a certain basic effect (all staffs help your character increase the range of spells, for example). We selected these basic effects for simplicity and ease of explanation. However, if in your setting you prefer that wands help your spellcasters increase the range of a spell, then just swap the basic abilities around between types of items. Most of the magic tools also boost the base damage of attack spells. This represents magic doing more damage when focused correctly, and it brings the damage totals in line with regular weapons.
There are two hard-and-fast rules when it comes to using magic implements, however. The first is that your character can only benefit from one implement at a time. So, if your character has an orb and a wand, for example, they choose which one to use when casting a spell. The second is that holding an implement does not impose b on your character’s check for not having their hands free.
Each of our magic implements, or tools, has a certain basic effect (all staffs help your character increase the range of spells, for example). We selected these basic effects for simplicity and ease of explanation. However, if in your setting you prefer that wands help your spellcasters increase the range of a spell, then just swap the basic abilities around between types of items. Most of the magic tools also boost the base damage of attack spells. This represents magic doing more damage when focused correctly, and it brings the damage totals in line with regular weapons.
There are two hard-and-fast rules when it comes to using magic implements, however. The first is that your character can only benefit from one implement at a time. So, if your character has an orb and a wand, for example, they choose which one to use when casting a spell. The second is that holding an implement does not impose b on your character’s check for not having their hands free.
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