Mechanics - Repair An Item
In time, weapons and other pieces of equipment wear
out. The The Crafting Process rules on page 89 of the Genesys Core Rulebook
cover the basics on how equipment gets broken
but do not offer many possibilities on how symbols can
be spent when repairing an item.
Depending on the item's complexity, repairs should
take between one and two hours per difficulty level.
The difficulty is based on how severely damaged is the
item the character is repairing.
Acquiring Spare Parts
To attempt repairs, you generally need spare parts.
While a toolkit will contains a few bolts, resistors
and such, vehicles, weapons, and other pieces of
gear might requires specific parts in order to be
repaired, as per the GM's choice.
These parts must be acquired prior to doing repairs
and are obtained the same way the character would
purchase anything else. The price of the parts
depends on what you want to repair and how badly
damaged it is.
Page 89 of the Genesys Core Rulebook gives prices
for repairing items while page 222 says it costs 100
per Hull Trauma you want repair on vehicles. This
suggests you have some personnel hired to repair
the ship. When repairing a vehicle by yourself, it
seems reasonable to cut this price in half, therefore
requiring spare parts for a value of only 50 per Hull
Trauma you want to repair.
When looking for parts to buy, use the item’s rarity
to determine the rarity of the parts. So if you want
to buy parts for a crossbow, these parts would
have a rarity of 6, as the item itself has a rarity of that level.
When performing repairs, the amount, and thus
price, of parts may vary as per the generated symbols.
If the price increases due to h or d, it is recommended
to not have the character having to go
through bartering scene for parts again, unless circumstances
would explain why parts wouldn't be
available anymore — like if the character moved
away since they bought the parts. Just let the player
spend the additional money to complete the repairs.
EXAMPLE #1 OF A REPAIR AN ITEM CHECK
Thadius is the blacksmith in the village of Tribute. During a recent skirmish with bandits, a battle took place and one of the villagers
had their weapon suffer minor damage.
While the weapon is still usable, they turned to Thad
to have it repaired. With the bandits pushed back across the river Thadius has time to repair his neighbor's weapon.
The weapon is a a crossbow with an igniter attachment. For the sake of this example, it has a value of 900 and a rarity
of 7. Since the weapon only suffered minor damage,
Thadius will need to buy 225 silver' worth of crossbow parts. The difficulty in this case will be Easy (d
).
The check generates ssht. The GM spends
the h to have the repairs be 10% more expensive
than anticipated. Thadius had to go back shopping for
the additional 25 silver worth of crossbow parts. While
Thadius' player could have reduced the cost of the parts
needed by 30% with the generated t, money is not
really an issue for him right now so he decides to
spend it to increase the crossbow’s Burn item quality from
1 to 2 for the next scene in which the weapon is used,
since he knows that his friend loves it when they can
trigger Burn on a combat check.
EXAMPLE #2 OF A REPAIR AN ITEM CHECK
Sophitia and her friends are traveling the wilderness of Kaldaria
in search of a shelter and provisions because their
village was destroyed by raiders a few days ago.
They have been travelling since but their rations cannot
last much longer. They are now approaching a
small settlement. Unfortunately, the inhabitants are
not rich in resources either and Sophitia and her party
do not have much to barter. They notice though that
the settlement has a water pump but one of the settlers
tells them it broke weeks ago, forcing them to
get water from a river about an hour away.
Sophitia is a skilled mechanic and takes a look at the
pump, hoping that if she fixes it, the settlers will
house them for the night and share food.
The pump is rusted and is considered to be suffering
moderate damage, requiring an Average (dd)
Mechanics check to fix. Sophitia does not have parts
for this kind of equipment but can use scrap metal to
fix it, at the cost of adding bb to the check.
The check generates faaa. Since the check
failed, the water pump is not repaired. Sophitia's player
spends one a to have her remember that the day
before, when she passed through a scrapyard, there
was a similar water pump from which she could salvage
parts. The other aa are spent so that the villagers
notice how much she wants to help them and
decide to offer shelter and food for this day, but won't
share more unless Sophitia fixes their water pump.
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