Medical Care
A character may attempt a Medicine check to help a
character heal wounds. Each character may only receive
one Medicine check each encounter, as there is only so
much good that first aid can do to help a character.
The difficulty of the check is based on the target’s current
state of health (see Table I.6–11: Medical Check
Difficulty). On a successful check, the target heals a
number of wounds equal to the number of s generated
by the Medicine roll and heals an amount of strain
equal to the number of a generated.
A character may also attempt to help someone recover from a Critical Injury by making a Medicine check with a difficulty equal to the severity rating of the Critical Injury (see Table I.6–10: Critical Injury Result). A character may attempt one Medicine check per week per Critical Injury.
A character may attempt to heal their own wounds or Critical Injuries with Medicine, but doing this themselves increases the difficulty of the Medicine check by two. In addition, attempting a Medicine check without medical equipment of some kind (such as a first aid kit or doctor’s tools) increases the difficulty of the check by one.
A character may also attempt to help someone recover from a Critical Injury by making a Medicine check with a difficulty equal to the severity rating of the Critical Injury (see Table I.6–10: Critical Injury Result). A character may attempt one Medicine check per week per Critical Injury.
A character may attempt to heal their own wounds or Critical Injuries with Medicine, but doing this themselves increases the difficulty of the Medicine check by two. In addition, attempting a Medicine check without medical equipment of some kind (such as a first aid kit or doctor’s tools) increases the difficulty of the check by one.
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