Move
One of the most important maneuvers a character can
make is to move—from one piece of cover to the next,
to a wounded ally’s side, away from the claws of a vicious
bear, or out of range of an enemy’s crossbow. The game
defines several different broad types of movement.
When characters move, they do one of the following:
• Change range increment. Performing this maneuver allows a character to move between short and medium range relative to another person or object. Performing two move maneuvers allows a character to move between medium and long range or between long and extreme range. When covering long distances, multiple maneuvers do not have to be performed on the same turn, but the character is not considered to be in the new range increment until all required maneuvers have been performed. For more detail on determining range, see Range Bands, page 105.
• Engage or disengage from an opponent. If a target is already within short range of a character, the character can perform a maneuver to engage that target. If the character is engaged with an opponent or adversary, they must perform a maneuver to disengage from that opponent before moving to any other location. This only changes their range relative to their opponent from engaged to short and represents the effort of backing away and avoiding their opponent’s attacks. Characters do not need to perform this maneuver to leave an engagement consisting only of friendly characters or allies.
• Move within short range. Performing this maneuver allows an unengaged character to move to another position that is currently within short range of them.
• Change range increment. Performing this maneuver allows a character to move between short and medium range relative to another person or object. Performing two move maneuvers allows a character to move between medium and long range or between long and extreme range. When covering long distances, multiple maneuvers do not have to be performed on the same turn, but the character is not considered to be in the new range increment until all required maneuvers have been performed. For more detail on determining range, see Range Bands, page 105.
• Engage or disengage from an opponent. If a target is already within short range of a character, the character can perform a maneuver to engage that target. If the character is engaged with an opponent or adversary, they must perform a maneuver to disengage from that opponent before moving to any other location. This only changes their range relative to their opponent from engaged to short and represents the effort of backing away and avoiding their opponent’s attacks. Characters do not need to perform this maneuver to leave an engagement consisting only of friendly characters or allies.
• Move within short range. Performing this maneuver allows an unengaged character to move to another position that is currently within short range of them.
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