Natural Rest
For each full night’s rest, the character heals one wound,
regardless of the character’s current state of health. At the
end of each full week of rest, the character may attempt
a Resilience check to recover from one Critical Injury.
The difficulty is equal to the Critical Injury’s severity
rating (see Table I.6–10: Critical Injury Result, on
page 115). On a successful check, the character recovers
from the Critical Injury and is no longer affected.
On a failed check, the character retains the Critical
Injury, but still heals one wound. A t result means the
character can heal one additional Critical Injury.
Remove these ads. Join the Worldbuilders Guild
Comments