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Natural Rest

For each full night’s rest, the character heals one wound, regardless of the character’s current state of health. At the end of each full week of rest, the character may attempt a Resilience check to recover from one Critical Injury. The difficulty is equal to the Critical Injury’s severity rating (see Table I.6–10: Critical Injury Result, on page 115). On a successful check, the character recovers from the Critical Injury and is no longer affected. On a failed check, the character retains the Critical Injury, but still heals one wound. A t result means the character can heal one additional Critical Injury.

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