Painkillers
Painkillers are our generic term for consumable autohealing
items (see page 94). Regardless of the setting
or their name, they all work the same way.
The first painkiller used on a character automatically heals 5 wounds. The second painkiller only heals 4 wounds, the third painkiller heals 3 wounds, and so on. The sixth painkiller has no effect (we say the target is too oversaturated with medicine or healing magic or whatever to benefit from anything else).
Administering a painkiller requires one maneuver, and the character doing the administering must be engaged with the target to treat them. This also means that a character with a free hand can administer a painkiller to themself by spending a maneuver.
Painkillers (in any of their variants) can never heal Critical Injuries.
The first painkiller used on a character automatically heals 5 wounds. The second painkiller only heals 4 wounds, the third painkiller heals 3 wounds, and so on. The sixth painkiller has no effect (we say the target is too oversaturated with medicine or healing magic or whatever to benefit from anything else).
Administering a painkiller requires one maneuver, and the character doing the administering must be engaged with the target to treat them. This also means that a character with a free hand can administer a painkiller to themself by spending a maneuver.
Painkillers (in any of their variants) can never heal Critical Injuries.
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