Pentate of Infinite Power
Five tiny translucent spheres of different colors surround a white
crystalline octahedron. While the item is synchronized, the
octahedron floats a few centimeters above the character’s open
palm, and the spheres orbit it in a rhythmic fashion, emanating
a faint blue glow.
To use this item, a character with at least 1 rank in the Arcana skill must spend 4 hours synchronizing the frequency of his own arcane energy to the crystalline octahedron. Once the item is synchronized, the spellcaster may, as an incidental, activate the objects, making them float above their open palm. If the item is destroyed while synchronized to the character, they suffer 5 wounds and 5 strain.
The Pentate of Infinite Power is a magic implement (Genesys Core Rulebook, page 218). When a character uses it as a magic implement to cast a spell with the Arcana skill, they reduce the difficulty of the check by 5, to a minimum of Easy (d). However, before resolving the check, they suffer one Critical Injury of Medium (dd) severity called Arcane Burn. When resolving the check, for each Arcane Burn Critical Injury they are currently suffering, their Attack spells gain 2 base damage and they suffer 1 wound.
An Arcane Burn cannot be healed by Medicine checks or Heal spell checks. Instead, on their natural rest, a character heals 2 Arcane Burn Critical Injuries.
Name : Pentate of Infinite Power
Encum : 1
Price : 290,000
Rarity : 12
Instability : None
Special :
To use this item, a character with at least 1 rank in the Arcana skill must spend 4 hours synchronizing the frequency of his own arcane energy to the crystalline octahedron. Once the item is synchronized, the spellcaster may, as an incidental, activate the objects, making them float above their open palm. If the item is destroyed while synchronized to the character, they suffer 5 wounds and 5 strain.
The Pentate of Infinite Power is a magic implement (Genesys Core Rulebook, page 218). When a character uses it as a magic implement to cast a spell with the Arcana skill, they reduce the difficulty of the check by 5, to a minimum of Easy (d). However, before resolving the check, they suffer one Critical Injury of Medium (dd) severity called Arcane Burn. When resolving the check, for each Arcane Burn Critical Injury they are currently suffering, their Attack spells gain 2 base damage and they suffer 1 wound.
An Arcane Burn cannot be healed by Medicine checks or Heal spell checks. Instead, on their natural rest, a character heals 2 Arcane Burn Critical Injuries.
Name : Pentate of Infinite Power
Encum : 1
Price : 290,000
Rarity : 12
Instability : None
Special :
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