Perception - Examine/Investigate
h
Since Genesys is a tabletop RPG, most of the
actions executed by the characters are resolved
through dice rolling. That doesn't mean that clever
thinking should not be rewarded. In fact, while a
player is not expected to describe how they swing
their sword at the enemy for their character to hit,
roleplaying investigation can have benefits. In the
above example, the player could have stated "I'm
looking for the deceased's belongings to find his
journal" or "I'm looking in the room's trash bins."
Being more specific about what the character is
looking for and doing should come with added b
because after all, chances are you will find something
if you are directly looking at it.
This author recommends decreasing the difficulty
of the check if the player is more precise about their
character's focus, as long as there is something
there to be found.
In some cases, looking directly at something
negates the need for a check completely. If a briefcase
was stowed under the bed, it could be an Easy
(d) or maybe an Average (dd) Perception check
to find it on a "I'm searching the room" statement
while a player stating that their character is looking
under the bed should find the briefcase without any
check required.
The difficulty is based on how easy the hidden thing is
to find.
EXAMPLE #1 OF AN EXAMINE CHECK
Vladik is a constable in the city of Rystanburg. He is awoken in the dead of night and asked to examine the scene of a recent crime. He travels across the city to the scene, a room in a local tavern, and begins to look around. There is a dead man on the bed with
blood all over the sheets. His personal belongings
are strewn all across the room. There are a few pieces
of furniture and a single exit.
Vladik's player announces that he is looking for anything
that could help them solve the crime.
The GM sets the difficulty to Hard (ddd). The roll
comes up with sssh. Since the roll generated
more than a single s and there is more than one
clue here, the GM has Vladik find multiple ones.
As he looks around, Vladik finds a bullet lodged into the wall above the bed, and he finds the
deceased's sketchbook in his coat's inner pocket.
Finally, the room's trash bin contains a woman's name
written on a scrunched piece of paper. "Rosa"
The h is spent so that the clue about the woman's
number is misleading. When investigating that element,
Vladik will discover that the name is rather common and could have been written and left by anyone. He will investigate that for a
while but that will waste his time. In fact, when the
room was cleaned, the cleanup staff was in a hurry
and forgot to empty the rubbage bin. The name was
from a previous customer of the tavern and has nothing to do with
the case.
EXAMPLE #2 OF AN EXAMINE CHECK
Urbosa is a treasure hunter. His recent adventure has
brought him to a secluded island, and to a cave that
supposedly houses a renowned pirate’s treasure
hoard. Urbosa is now standing in a room with a big
chest in the middle. The pirate was known for their
trapmaking skills and Urbosa expects that the chest is
severely protected. Urbosa' player states their character
is looking for traps and security measures that
would be protecting the chest.
Since the character is looking for something specific,
the GM calls for an Average (dd) Perception check.
The cavern's poor lighting is not helping so a b is
added to the pool. Urbosa has been dealing with some
of the pirate's traps since the start of this adventure,
growing used to the pirate's style. This grants him to
add a b to the pool.
The check comes up with fat. Urbosa did not find
any mechanism he could disable. Yet, he knows better
than thinking the chest is left unguarded. He
spends the a to be ready for anything that would
spring upon him when he opens the chest. The GM
had the trap require a Combat check against Elias to
wound him. Due to his alertness, the trap will add a
b to its check. The t is spent so that the chest will
contain additional treasure for a wounded Urbosa to collect.
Remove these ads. Join the Worldbuilders Guild
Comments