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Perception - Examine/Investigate

h   Since Genesys is a tabletop RPG, most of the actions executed by the characters are resolved through dice rolling. That doesn't mean that clever thinking should not be rewarded. In fact, while a player is not expected to describe how they swing their sword at the enemy for their character to hit, roleplaying investigation can have benefits. In the above example, the player could have stated "I'm looking for the deceased's belongings to find his journal" or "I'm looking in the room's trash bins." Being more specific about what the character is looking for and doing should come with added b because after all, chances are you will find something if you are directly looking at it.   This author recommends decreasing the difficulty of the check if the player is more precise about their character's focus, as long as there is something there to be found.   In some cases, looking directly at something negates the need for a check completely. If a briefcase was stowed under the bed, it could be an Easy (d) or maybe an Average (dd) Perception check to find it on a "I'm searching the room" statement while a player stating that their character is looking under the bed should find the briefcase without any check required.   The difficulty is based on how easy the hidden thing is to find.   EXAMPLE #1 OF AN EXAMINE CHECK   Vladik is a constable in the city of Rystanburg. He is awoken in the dead of night and asked to examine the scene of a recent crime. He travels across the city to the scene, a room in a local tavern, and begins to look around.  There is a dead man on the bed with blood all over the sheets. His personal belongings are strewn all across the room. There are a few pieces of furniture and a single exit.   Vladik's player announces that he is looking for anything that could help them solve the crime.   The GM sets the difficulty to Hard (ddd). The roll comes up with sssh. Since the roll generated more than a single s and there is more than one clue here, the GM has Vladik find multiple ones. As he looks around, Vladik finds a bullet lodged into the wall above the bed, and he finds the deceased's sketchbook in his coat's inner pocket.   Finally, the room's trash bin contains a woman's name written on a scrunched piece of paper. "Rosa"   The h is spent so that the clue about the woman's number is misleading. When investigating that element, Vladik will discover that the name is rather common and could have been written and left by anyone. He will investigate that for a while but that will waste his time. In fact, when the room was cleaned, the cleanup staff was in a hurry and forgot to empty the rubbage bin. The name was from a previous customer of the tavern and has nothing to do with the case.   EXAMPLE #2 OF AN EXAMINE CHECK   Urbosa is a treasure hunter. His recent adventure has brought him to a secluded island, and to a cave that supposedly houses a renowned pirate’s treasure hoard. Urbosa is now standing in a room with a big chest in the middle. The pirate was known for their trapmaking skills and Urbosa expects that the chest is severely protected. Urbosa' player states their character is looking for traps and security measures that would be protecting the chest.   Since the character is looking for something specific, the GM calls for an Average (dd) Perception check. The cavern's poor lighting is not helping so a b is added to the pool. Urbosa has been dealing with some of the pirate's traps since the start of this adventure, growing used to the pirate's style. This grants him to add a b to the pool.   The check comes up with fat. Urbosa did not find any mechanism he could disable. Yet, he knows better than thinking the chest is left unguarded. He spends the a to be ready for anything that would spring upon him when he opens the chest. The GM had the trap require a Combat check against Elias to wound him. Due to his alertness, the trap will add a b to its check. The t is spent so that the chest will contain additional treasure for a wounded Urbosa to collect.

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