Poison
Price : 200
Rarity : 5
Every culture in Alwaus has its own poisons, ranging from abundant botanical extracts to refined alchemical potions. Most are easy to use, if not easy to obtain.
Your character can apply poison to a target’s food or drink, in which case the target suffers the effects when they ingest it. Poison can also be applied to smokebombs or other items at your GM’s discretion. As a maneuver, it can also be applied to a weapon with a sharp point or edge, such as a dagger or arrow, that can induce the poison into the target’s bloodstream. If applied to a weapon, the first successful hit that deals at least one wound causes the target to suffer the effects of the poison. Once the poison has affected one target, it is depleted and another dose must be applied.
Characters affected by poison or within a poison cloud must make a Hard (d d d) Resilience check as an out-of turn incidental or suffer 4 wounds (not reduced by soak) plus 1 strain per h. You or your GM can spend d on the check to inflict a Critical Injury or to force the target to repeat the check at the beginning of their next turn, as the poison continues to wrack their body.
Rarity : 5
Every culture in Alwaus has its own poisons, ranging from abundant botanical extracts to refined alchemical potions. Most are easy to use, if not easy to obtain.
Your character can apply poison to a target’s food or drink, in which case the target suffers the effects when they ingest it. Poison can also be applied to smokebombs or other items at your GM’s discretion. As a maneuver, it can also be applied to a weapon with a sharp point or edge, such as a dagger or arrow, that can induce the poison into the target’s bloodstream. If applied to a weapon, the first successful hit that deals at least one wound causes the target to suffer the effects of the poison. Once the poison has affected one target, it is depleted and another dose must be applied.
Characters affected by poison or within a poison cloud must make a Hard (d d d) Resilience check as an out-of turn incidental or suffer 4 wounds (not reduced by soak) plus 1 strain per h. You or your GM can spend d on the check to inflict a Critical Injury or to force the target to repeat the check at the beginning of their next turn, as the poison continues to wrack their body.
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