R - Bonded Leonix
"The woman sat atop the creature's back like it was a horse, except she wore no saddle and sat with one leg crossed over the other as if she was merely reclining on a couch instead of a massive cat-like beast. The Leonix itself regarded us with disinterest; it's brilliant yellow eyes lapsing over us before slinking away through the density of the forest as quickly and silently as it had arrived."Each half of a paired leonix trusts the other with its life, and the bond a leonix shares with its rider is akin to that of family. In battle, the leonix and rider coordinate their movements as one, fusing intelligent skill with the deadly instincts of one of Alwaus’ most fearsome predators
(Rival) - Bonded Leonix
BRN - 4 AGI - 4 INT - 1 CUN - 3 WIL - 2 PRE - 1
Silhouette - 2 DEF 0/0 Soak - 4 Wounds - 14
Weaknesses - N/A Resistances - N/A Immunities - N/A
Quick Initiative : 2.1 Prestige - N/A Identify: Culture 4, Warfare 3, Nature 2
Primary Checks
Slashing Claws: Brawl ddcc b + ((bb)) : Damage 6 (Slashing Critical 3; Range [Engaged]; Accurate 1, Knockdown
Piercing Fangs: Brawlddcc + ((bb)) : Damage 8 (Piercing Critical 3; Range [Engaged]; Vicious 1
Information
Silhouette - 2 DEF 0/0 Soak - 4 Wounds - 14
Weaknesses - N/A Resistances - N/A Immunities - N/A
Quick Initiative : 2.1 Prestige - N/A Identify: Culture 4, Warfare 3, Nature 2
Primary Checks
Slashing Claws: Brawl ddcc b + ((bb)) : Damage 6 (Slashing Critical 3; Range [Engaged]; Accurate 1, Knockdown
Piercing Fangs: Brawlddcc + ((bb)) : Damage 8 (Piercing Critical 3; Range [Engaged]; Vicious 1
Information
General Skills : Coordination 1, Stealth 2, Survival 3, Cool 3
Combat Skills : Brawl 2
Abilities
Swift: A Bonded Leonix does not perform extra maneuvers to move through most difficult terrain.
Maul: A Bonded Leonix adds b[genesysdice:boost to Brawl checks against prone, immobilized, and petrified targets.
Dark Vision 2: When making checks, this adversary may remove up to b b imposed to poor visibility caused from darkness and shadows.
Special Actions
Terrifying 2 : At the start of an encounter with this adversary, all opponents must make an Average (dd) Fear Check as an Out-of-turn incidental.
Equipment
Weapons
Slashing Claws: Brawl; Damage 6 (Slashing Critical 3; Range [Engaged]; Accurate 1, Knockdown
Piercing Fangs: Marksmanship: Damage 8 (Piercing Critical 3; Range [Engaged]; Vicious 1
Potential Sundries
Riding Saddle
Saddlebags
Saddle Blanket
Roleplaying Suggestions
General Behaviors
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Combat Behaviors
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Social Behaviors
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